1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var target_direction = 270 + (30 * image_xscale); |
4 |
var battle_box = 3154; |
5 |
switch (scene) |
6 |
{ |
7 |
case 0: |
8 |
if (image_index >= 2) |
9 |
scene = 1; |
10 |
break; |
11 |
case 1: |
12 |
spawn_feathers = true; |
13 |
scene += 1; |
14 |
break; |
15 |
case 2: |
16 |
if (image_index >= (image_number - 1)) |
17 |
scene++; |
18 |
break; |
19 |
case 3: |
20 |
if (vspeed < 9) |
21 |
vspeed += 1.5; |
22 |
if (bbox_top > (battle_box.bbox_top + 4)) |
23 |
surface_draw = true; |
24 |
break; |
25 |
} |
26 |
if (hp_self <= 0) |
27 |
{ |
28 |
surface_draw = true; |
29 |
if (x < 320) |
30 |
hspeed -= 1; |
31 |
else |
32 |
hspeed += 1; |
33 |
if (!place_meeting(x, y, battle_box)) |
34 |
instance_destroy(); |
35 |
} |
36 |
if ((y + vspeed) < ystart) |
37 |
vspeed = 0; |
38 |
if (spawn_feathers && feather_count > 0) |
39 |
{ |
40 |
var spawn_line_length = 110; |
41 |
var spawn_angle = 90 - (70 * image_xscale); |
42 |
var spawn_length_inc = spawn_line_length / feather_count; |
43 |
var spawn_dist_current = 0; |
44 |
var dir_inc = feather_spread / feather_count; |
45 |
var start_dir = target_direction - (feather_spread * 0.5); |
46 |
var tar_dir = target_direction + (feather_spread * 0.5); |
47 |
if (image_xscale == 1) |
48 |
{ |
49 |
for (var i = start_dir; i < tar_dir; i += dir_inc) |
50 |
{ |
51 |
var xx = lengthdir_x(spawn_dist_current, spawn_angle); |
52 |
var yy = lengthdir_y(spawn_dist_current, spawn_angle); |
53 |
spawn_dist_current += spawn_length_inc; |
54 |
var feather = instance_create_depth(x + xx, y + yy, depth + 1, obj_martlet_attack_wing_feather); |
55 |
feather.direction = i; |
56 |
} |
57 |
} |
58 |
else |
59 |
{ |
60 |
for (var i = tar_dir; i > start_dir; i -= dir_inc) |
61 |
{ |
62 |
var xx = lengthdir_x(spawn_dist_current, spawn_angle); |
63 |
var yy = lengthdir_y(spawn_dist_current, spawn_angle); |
64 |
spawn_dist_current += spawn_length_inc; |
65 |
var feather = instance_create_depth(x + xx, y + yy, depth + 1, obj_martlet_attack_wing_feather); |
66 |
feather.direction = i; |
67 |
} |
68 |
} |
69 |
spawn_feathers = false; |
70 |
} |