1 | sprite_index = spr_fortune_teller_open; |
2 | audio_play_sound(snd_mirrorbreak, 1, 0); |
3 | var screenshake = instance_create(0, 0, obj_screenshake); |
4 | screenshake.timer = 15; |
5 | screenshake.intensity = 1; |
6 | alarm[1] = 75; |