1 | if (live_call()) |
2 | return global.live_result; |
3 | var soul = 2979; |
4 | if (image_alpha < 1 && fade_in == true) |
5 | image_alpha += 0.2; |
6 | if (bbox_right < 0 || bbox_left > room_width || bbox_bottom < 0 || bbox_top > room_height) |
7 | instance_destroy(); |
8 | x = soul.x + lengthdir_x(len, dir); |
9 | y = soul.y + lengthdir_y(len, dir); |