1 |
starting_point_x = x; |
2 |
starting_point_y = y; |
3 |
starting_point_xscale = 1; |
4 |
starting_point_yscale = 1; |
5 |
draw_position_x = starting_point_x; |
6 |
draw_position_y = starting_point_y; |
7 |
draw_position_xscale = starting_point_xscale; |
8 |
draw_position_yscale = starting_point_yscale; |
9 |
damage_disjoint_x = 0; |
10 |
damage_disjoint_y = 0; |
11 |
damage_disjoint_count = 0; |
12 |
no_loop_damage_disjoint_count = false; |
13 |
no_loop_create_clouds = false; |
14 |
animating = false; |
15 |
image_speed = 0; |
16 |
image_index = 0; |
17 |
image_xscale = 1; |
18 |
image_yscale = 1; |
19 |
getting_out = false; |
20 |
sign_modifier_head = 1; |
21 |
time_elapsed_head = 0; |
22 |
time_max_head = 15; |
23 |
time_increase_head = 1; |
24 |
max_rise_head = 2; |
25 |
claw_right_angle_default = 0; |
26 |
claw_right_angle = claw_right_angle_default; |
27 |
claw_right_angle_direction = 1; |
28 |
claw_left_angle_default = 210; |
29 |
claw_left_angle = claw_left_angle_default; |
30 |
claw_left_angle_direction = -1; |
31 |
sign_modifier = -1; |
32 |
time_elapsed = 0; |
33 |
time_max = 30; |
34 |
time_increase = 1; |
35 |
max_rise = 5; |
36 |
instance_create(x, y, obj_frostermit_body_shadow_a); |
37 |
enemy_hurt_noise = 587; |
38 |
enemy_hurt_pitch = 1; |