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gml_Object_obj_frostermit_body_a_Create_0

(view raw script w/o annotations or w/e)
1
starting_point_x = x;
2
starting_point_y = y;
3
starting_point_xscale = 1;
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starting_point_yscale = 1;
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draw_position_x = starting_point_x;
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draw_position_y = starting_point_y;
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draw_position_xscale = starting_point_xscale;
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draw_position_yscale = starting_point_yscale;
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damage_disjoint_x = 0;
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damage_disjoint_y = 0;
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damage_disjoint_count = 0;
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no_loop_damage_disjoint_count = false;
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no_loop_create_clouds = false;
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animating = false;
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image_speed = 0;
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image_index = 0;
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image_xscale = 1;
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image_yscale = 1;
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getting_out = false;
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sign_modifier_head = 1;
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time_elapsed_head = 0;
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time_max_head = 15;
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time_increase_head = 1;
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max_rise_head = 2;
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claw_right_angle_default = 0;
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claw_right_angle = claw_right_angle_default;
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claw_right_angle_direction = 1;
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claw_left_angle_default = 210;
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claw_left_angle = claw_left_angle_default;
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claw_left_angle_direction = -1;
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sign_modifier = -1;
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time_elapsed = 0;
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time_max = 30;
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time_increase = 1;
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max_rise = 5;
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instance_create(x, y, obj_frostermit_body_shadow_a);
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enemy_hurt_noise = 587;
38
enemy_hurt_pitch = 1;