| 1 |
starting_point_x = x; |
| 2 |
starting_point_y = y; |
| 3 |
starting_point_xscale = 1; |
| 4 |
starting_point_yscale = 1; |
| 5 |
draw_position_x = starting_point_x; |
| 6 |
draw_position_y = starting_point_y; |
| 7 |
draw_position_xscale = starting_point_xscale; |
| 8 |
draw_position_yscale = starting_point_yscale; |
| 9 |
damage_disjoint_x = 0; |
| 10 |
damage_disjoint_y = 0; |
| 11 |
damage_disjoint_count = 0; |
| 12 |
no_loop_damage_disjoint_count = false; |
| 13 |
no_loop_create_clouds = false; |
| 14 |
animating = false; |
| 15 |
image_speed = 0; |
| 16 |
image_index = 0; |
| 17 |
image_xscale = 1; |
| 18 |
image_yscale = 1; |
| 19 |
getting_out = false; |
| 20 |
sign_modifier_head = 1; |
| 21 |
time_elapsed_head = 0; |
| 22 |
time_max_head = 15; |
| 23 |
time_increase_head = 1; |
| 24 |
max_rise_head = 2; |
| 25 |
claw_right_angle_default = 0; |
| 26 |
claw_right_angle = claw_right_angle_default; |
| 27 |
claw_right_angle_direction = 1; |
| 28 |
claw_left_angle_default = 210; |
| 29 |
claw_left_angle = claw_left_angle_default; |
| 30 |
claw_left_angle_direction = -1; |
| 31 |
sign_modifier = -1; |
| 32 |
time_elapsed = 0; |
| 33 |
time_max = 30; |
| 34 |
time_increase = 1; |
| 35 |
max_rise = 5; |
| 36 |
instance_create(x, y, obj_frostermit_body_shadow_a); |
| 37 |
enemy_hurt_noise = 587; |
| 38 |
enemy_hurt_pitch = 1; |