| 1 |
var enemy_low_hp = global.enemy_low_hp; |
| 2 |
var enemy_dead = global.enemy_dead; |
| 3 |
var enemy_spared = global.enemy_spared; |
| 4 |
var enemy_mode = global.enemy_mode; |
| 5 |
if (enemy_dead == false && enemy_spared == false) |
| 6 |
image_alpha = global.image_alpha_enemy_attacking; |
| 7 |
if (enemy_dead == true) |
| 8 |
{ |
| 9 |
x = starting_point_x; |
| 10 |
y = starting_point_y; |
| 11 |
image_xscale = starting_point_xscale; |
| 12 |
image_yscale = starting_point_yscale; |
| 13 |
instance_create(starting_point_x, starting_point_y, obj_frostermit_dead); |
| 14 |
instance_destroy(); |
| 15 |
exit; |
| 16 |
image_alpha = 0.5; |
| 17 |
} |
| 18 |
else if (enemy_spared == true) |
| 19 |
{ |
| 20 |
sprite_index = spr_frostermit_spared; |
| 21 |
x = starting_point_x; |
| 22 |
y = starting_point_y; |
| 23 |
image_alpha = 0.5; |
| 24 |
if (no_loop_create_clouds == false) |
| 25 |
{ |
| 26 |
for (i = 0; i <= 11; i += 1) |
| 27 |
instance_create(x + 6, y, obj_spare_cloud); |
| 28 |
} |
| 29 |
no_loop_create_clouds = true; |
| 30 |
} |
| 31 |
if (damage_disjoint_count > 0) |
| 32 |
{ |
| 33 |
damage_disjoint_count -= 1; |
| 34 |
} |
| 35 |
else if (enemy_dead == false && enemy_spared == false) |
| 36 |
{ |
| 37 |
if (getting_out == false) |
| 38 |
{ |
| 39 |
if (enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
| 40 |
{ |
| 41 |
if (enemy_mode == 0) |
| 42 |
sprite_index = spr_frostermit_body_critical; |
| 43 |
else if (enemy_mode == 1) |
| 44 |
sprite_index = spr_frostermit_body_critical_crab; |
| 45 |
} |
| 46 |
else if (enemy_mode == 0) |
| 47 |
{ |
| 48 |
sprite_index = spr_frostermit_body; |
| 49 |
} |
| 50 |
else if (enemy_mode == 1) |
| 51 |
{ |
| 52 |
sprite_index = spr_frostermit_body_crab; |
| 53 |
} |
| 54 |
} |
| 55 |
} |
| 56 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
| 57 |
{ |
| 58 |
time_elapsed_head = 0; |
| 59 |
sign_modifier_head = 1; |
| 60 |
claw_right_angle = claw_right_angle_default; |
| 61 |
claw_left_angle = claw_left_angle_default; |
| 62 |
time_elapsed = 0; |
| 63 |
sign_modifier = -1; |
| 64 |
damage_disjoint_count = 12; |
| 65 |
no_loop_damage_disjoint_count = true; |
| 66 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); |
| 67 |
} |
| 68 |
else if (!instance_exists(obj_text_damage_count)) |
| 69 |
{ |
| 70 |
no_loop_damage_disjoint_count = false; |
| 71 |
} |
| 72 |
if (damage_disjoint_count == 12) |
| 73 |
damage_disjoint_x = -50; |
| 74 |
else if (damage_disjoint_count == 10) |
| 75 |
damage_disjoint_x = 50; |
| 76 |
else if (damage_disjoint_count == 8) |
| 77 |
damage_disjoint_x = -20; |
| 78 |
else if (damage_disjoint_count == 6) |
| 79 |
damage_disjoint_x = 20; |
| 80 |
else if (damage_disjoint_count == 4) |
| 81 |
damage_disjoint_x = -10; |
| 82 |
else if (damage_disjoint_count == 2) |
| 83 |
damage_disjoint_x = 10; |
| 84 |
else if (damage_disjoint_count == 0) |
| 85 |
damage_disjoint_x = 0; |
| 86 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
| 87 |
{ |
| 88 |
if (getting_out == false) |
| 89 |
{ |
| 90 |
if (enemy_mode == 0) |
| 91 |
{ |
| 92 |
if (enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
| 93 |
sprite_index = spr_frostermit_body_critical; |
| 94 |
else |
| 95 |
sprite_index = spr_frostermit_body; |
| 96 |
} |
| 97 |
else if (enemy_mode == 1) |
| 98 |
{ |
| 99 |
sprite_index = spr_frostermit_dead; |
| 100 |
} |
| 101 |
} |
| 102 |
} |
| 103 |
x = draw_position_x + damage_disjoint_x; |
| 104 |
y = draw_position_y + damage_disjoint_y; |
| 105 |
image_xscale = starting_point_xscale; |
| 106 |
image_yscale = starting_point_yscale; |
| 107 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) |
| 108 |
{ |
| 109 |
if (enemy_mode == 1 && getting_out == false) |
| 110 |
{ |
| 111 |
game_maker_cannot_do_math = power((time_elapsed_head / ((time_max_head / 2) * (1 / sqrt(max_rise_head)))) - sqrt(max_rise_head), 2); |
| 112 |
animation_disjoint_y = sign_modifier_head * (max_rise_head - round(game_maker_cannot_do_math)); |
| 113 |
time_elapsed_head += time_increase_head; |
| 114 |
if (time_elapsed_head >= time_max_head) |
| 115 |
{ |
| 116 |
time_elapsed_head = 0; |
| 117 |
sign_modifier_head = -sign_modifier_head; |
| 118 |
} |
| 119 |
head_displacement_y = y + animation_disjoint_y; |
| 120 |
claw_angle_increase = 0; |
| 121 |
claw_radius = 3; |
| 122 |
claw_speed = 24; |
| 123 |
if (enemy_low_hp == false) |
| 124 |
claw_right_x = obj_frostermit_body_a.x + (claw_radius * cos((claw_right_angle + claw_angle_increase) * claw_right_angle_direction * 0.008726646259971648)); |
| 125 |
else |
| 126 |
claw_right_x = obj_frostermit_body_a.x; |
| 127 |
claw_right_y = obj_frostermit_body_a.y - (claw_radius * sin((claw_right_angle + claw_angle_increase) * claw_right_angle_direction * 0.008726646259971648)); |
| 128 |
if (enemy_low_hp == false) |
| 129 |
claw_left_x = obj_frostermit_body_a.x + (claw_radius * cos((claw_left_angle + claw_angle_increase) * claw_left_angle_direction * 0.008726646259971648)); |
| 130 |
else |
| 131 |
claw_left_x = obj_frostermit_body_a.x; |
| 132 |
claw_left_y = obj_frostermit_body_a.y - (claw_radius * sin((claw_left_angle + claw_angle_increase) * claw_left_angle_direction * 0.008726646259971648)); |
| 133 |
claw_angle_increase += claw_speed; |
| 134 |
claw_right_angle += claw_speed; |
| 135 |
claw_left_angle += claw_speed; |
| 136 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 137 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
| 138 |
time_elapsed += time_increase; |
| 139 |
if (time_elapsed >= time_max) |
| 140 |
time_elapsed = 0; |
| 141 |
var y_val = draw_position_y + animation_disjoint_y; |
| 142 |
var y_store = y_val; |
| 143 |
var time_elapsed_1 = time_elapsed - 4; |
| 144 |
if (time_elapsed_1 < 0) |
| 145 |
time_elapsed_1 += time_max; |
| 146 |
game_maker_cannot_do_math = power((time_elapsed_1 / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 147 |
animation_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math); |
| 148 |
y_val = draw_position_y + animation_disjoint_y; |
| 149 |
leg_1_displacement_y = y_val; |
| 150 |
y_val = y_store; |
| 151 |
var time_elapsed_2 = time_elapsed - 8; |
| 152 |
if (time_elapsed_2 < 0) |
| 153 |
time_elapsed_2 += time_max; |
| 154 |
game_maker_cannot_do_math = power((time_elapsed_2 / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 155 |
animation_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math); |
| 156 |
y_val = draw_position_y + animation_disjoint_y; |
| 157 |
leg_2_displacement_y = y_val; |
| 158 |
y_val = y_store; |
| 159 |
var time_elapsed_3 = time_elapsed - 12; |
| 160 |
if (time_elapsed_3 < 0) |
| 161 |
time_elapsed_3 += time_max; |
| 162 |
game_maker_cannot_do_math = power((time_elapsed_3 / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 163 |
animation_disjoint_y = sign_modifier * (max_rise - game_maker_cannot_do_math); |
| 164 |
y_val = draw_position_y + animation_disjoint_y; |
| 165 |
leg_3_displacement_y = y_val; |
| 166 |
var position_var = draw_position_y + damage_disjoint_y; |
| 167 |
y = head_displacement_y - ((head_displacement_y - position_var) / 3); |
| 168 |
var time_elapsed_head_new = time_elapsed_head - 4; |
| 169 |
if (time_elapsed_head_new < 0) |
| 170 |
{ |
| 171 |
time_elapsed_head_new += time_max_head; |
| 172 |
sign_modifier_head_new = -sign_modifier_head; |
| 173 |
} |
| 174 |
else |
| 175 |
{ |
| 176 |
sign_modifier_head_new = sign_modifier_head; |
| 177 |
} |
| 178 |
game_maker_cannot_do_math = power((time_elapsed_head_new / ((time_max_head / 2) * (1 / sqrt(max_rise_head)))) - sqrt(max_rise_head), 2); |
| 179 |
animation_disjoint_y = sign_modifier_head_new * (max_rise_head - game_maker_cannot_do_math); |
| 180 |
head_new_displacement_y = draw_position_y + animation_disjoint_y; |
| 181 |
} |
| 182 |
animating = true; |
| 183 |
} |
| 184 |
else |
| 185 |
{ |
| 186 |
animating = false; |
| 187 |
} |