| 1 | var enemy_mode = global.enemy_mode; |
| 2 | if (enemy_mode == 0) |
| 3 | sprite_index = spr_frostermit_smashed; |
| 4 | else if (enemy_mode == 1) |
| 5 | sprite_index = spr_frostermit_dead; |
| 6 | image_alpha = 0; |
| 7 | script_execute(scr_enemy_defragment); |
| 8 | if (!audio_is_playing(snd_monster_damage_death)) |
| 9 | audio_play_sound(snd_monster_damage_death, 20, 0); |