| 1 | if (obj_frostermit_body_a.animating == true) |
| 2 | { |
| 3 | x = obj_frostermit_body_a.x; |
| 4 | y = obj_frostermit_body_a.leg_3_displacement_y; |
| 5 | } |
| 6 | else |
| 7 | { |
| 8 | x = starting_point_x; |
| 9 | y = starting_point_y; |
| 10 | } |
| 11 | with (obj_frostermit_leg_right_3_shadow_a) |
| 12 | event_user(0); |