| 1 | switch (global.battle_enemy_name) |
| 2 | { |
| 3 | case "flowey": |
| 4 | case "flowey2": |
| 5 | instance_create(160, 328, obj_game_over_choice); |
| 6 | break; |
| 7 | default: |
| 8 | instance_create(160, 328, obj_game_over_text); |
| 9 | break; |
| 10 | } |