1 | switch (global.battle_enemy_name) |
2 | { |
3 | case "flowey": |
4 | case "flowey2": |
5 | instance_create(160, 328, obj_game_over_choice); |
6 | break; |
7 | default: |
8 | instance_create(160, 328, obj_game_over_text); |
9 | break; |
10 | } |