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gml_Object_obj_game_over_Alarm_1

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1
switch (global.battle_enemy_name)
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{
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    case "flowey":
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    case "flowey2":
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        instance_create(160, 328, obj_game_over_choice);
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        break;
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    default:
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        instance_create(160, 328, obj_game_over_text);
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        break;
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}