| 1 |
var battle_enemy_name = global.battle_enemy_name; |
| 2 |
var game_mode = global.game_mode; |
| 3 |
sndfnt = 96; |
| 4 |
if (global.sworks_flag[45] == 1) |
| 5 |
{ |
| 6 |
global.battling_boss = false; |
| 7 |
message[0] = "* . . ."; |
| 8 |
message[1] = "* . . ."; |
| 9 |
message[2] = "* Why?"; |
| 10 |
message_end = 2; |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
switch (global.battle_enemy_name) |
| 15 |
{ |
| 16 |
case "decibat": |
| 17 |
var random_number = irandom_range(1, 3); |
| 18 |
if (random_number == 1) |
| 19 |
{ |
| 20 |
message[0] = "* Heh, I sure heard#that!"; |
| 21 |
message[1] = "* But I don't wanna#hear it again, okay?"; |
| 22 |
message_end = 1; |
| 23 |
} |
| 24 |
if (random_number == 2) |
| 25 |
{ |
| 26 |
message[0] = "This thing hates#noise, right?"; |
| 27 |
message[1] = "Use that fact to#your advantage!"; |
| 28 |
message_end = 1; |
| 29 |
} |
| 30 |
if (random_number == 3) |
| 31 |
{ |
| 32 |
message[0] = "Quite the permanent#solution, eh?"; |
| 33 |
message[1] = "Too bad I can#undo it, haha!"; |
| 34 |
message_end = 1; |
| 35 |
} |
| 36 |
break; |
| 37 |
case "dalv": |
| 38 |
var random_number = irandom_range(1, 3); |
| 39 |
if (random_number == 1) |
| 40 |
{ |
| 41 |
message[0] = "This loner packs#a punch!"; |
| 42 |
message[1] = "Nothing you can't#handle, though!"; |
| 43 |
message_end = 1; |
| 44 |
} |
| 45 |
if (random_number == 2) |
| 46 |
{ |
| 47 |
message[0] = "Last time I checked,#no one likes a fried#human."; |
| 48 |
message[1] = "Get back out there!"; |
| 49 |
message_end = 1; |
| 50 |
} |
| 51 |
if (random_number == 3) |
| 52 |
{ |
| 53 |
message[0] = "Blah blah blah,#what a whiner!"; |
| 54 |
message[1] = "Let's hurry up and#deal with this recluse!"; |
| 55 |
message_end = 1; |
| 56 |
} |
| 57 |
break; |
| 58 |
case "martlet pacifist": |
| 59 |
var random_number = irandom_range(1, 3); |
| 60 |
if (random_number == 1) |
| 61 |
{ |
| 62 |
message[0] = "I'm not sure she even#meant to kill you there."; |
| 63 |
message[1] = "Impressive...?"; |
| 64 |
message_end = 1; |
| 65 |
} |
| 66 |
if (random_number == 2) |
| 67 |
{ |
| 68 |
message[0] = "Come on, you lost#to this rookie?"; |
| 69 |
message[1] = "Step it up, pal!"; |
| 70 |
message_end = 1; |
| 71 |
} |
| 72 |
if (random_number == 3) |
| 73 |
{ |
| 74 |
message[0] = "Talk about \"freezing#up\" haha!"; |
| 75 |
message[1] = "...Oh right, you can't#laugh because... Yeah."; |
| 76 |
message_end = 1; |
| 77 |
} |
| 78 |
break; |
| 79 |
case "el bailador": |
| 80 |
var random_number = irandom_range(1, 3); |
| 81 |
if (random_number == 1) |
| 82 |
{ |
| 83 |
message[0] = "Come on, buddy!"; |
| 84 |
message[1] = "Surely you can dance#better than THAT!"; |
| 85 |
message_end = 1; |
| 86 |
} |
| 87 |
if (random_number == 2) |
| 88 |
{ |
| 89 |
message[0] = "Do you have good#rhythm?"; |
| 90 |
message[1] = "'Cause it kinda seems#like you need it."; |
| 91 |
message_end = 1; |
| 92 |
} |
| 93 |
if (random_number == 3) |
| 94 |
{ |
| 95 |
message[0] = "Talk about over the#top..."; |
| 96 |
message[1] = "Let's show this#showoff who's boss!"; |
| 97 |
message_end = 1; |
| 98 |
} |
| 99 |
break; |
| 100 |
case "feisty five": |
| 101 |
var random_number = irandom_range(1, 3); |
| 102 |
if (random_number == 1) |
| 103 |
{ |
| 104 |
message[0] = "I can't say I blame#you for dying, honestly."; |
| 105 |
message[1] = "It's four v one out#there! Buncha cheaters..."; |
| 106 |
message_end = 1; |
| 107 |
} |
| 108 |
if (random_number == 2) |
| 109 |
{ |
| 110 |
message[0] = "Heh, how are they#gonna explain THIS to#the Sheriff?"; |
| 111 |
message[1] = "I'd love to stick#around for that mess,#but oh well!"; |
| 112 |
message_end = 1; |
| 113 |
} |
| 114 |
if (random_number == 3) |
| 115 |
{ |
| 116 |
message[0] = "I dunno if you can take#on this posse all at once."; |
| 117 |
message[1] = "Just stay alive as#long as you can,#alright?"; |
| 118 |
message_end = 1; |
| 119 |
} |
| 120 |
break; |
| 121 |
case "starlo": |
| 122 |
var random_number = irandom_range(1, 3); |
| 123 |
if (random_number == 1) |
| 124 |
{ |
| 125 |
message[0] = "The mentor vs apprentice#thing is fun and all,#but..."; |
| 126 |
message[1] = "You do know the mentor#isn't supposed to win,#right?"; |
| 127 |
message_end = 1; |
| 128 |
} |
| 129 |
if (random_number == 2) |
| 130 |
{ |
| 131 |
message[0] = "This human-wannabe is#a total pushover!"; |
| 132 |
message[1] = "Bet he'll crack if you#survive long enough, haha."; |
| 133 |
message_end = 1; |
| 134 |
} |
| 135 |
if (random_number == 3) |
| 136 |
{ |
| 137 |
message[0] = "There's no way this#fraud bested you!"; |
| 138 |
message[1] = "Come on, show him who#the real gunslinger is!"; |
| 139 |
message_end = 1; |
| 140 |
} |
| 141 |
break; |
| 142 |
case "guardener": |
| 143 |
var random_number = irandom_range(1, 3); |
| 144 |
if (random_number == 1) |
| 145 |
{ |
| 146 |
message[0] = "Talk about lethal!"; |
| 147 |
message[1] = "Maybe try getting your#\"offense level\" lower?"; |
| 148 |
message_end = 1; |
| 149 |
} |
| 150 |
if (random_number == 2) |
| 151 |
{ |
| 152 |
message[0] = "Who knew a robot could#be so cold-blooded?#Or... just cold. "; |
| 153 |
message[1] = "Unless things get even#weirder. You never know."; |
| 154 |
message_end = 1; |
| 155 |
} |
| 156 |
if (random_number == 3) |
| 157 |
{ |
| 158 |
message[0] = "This bot may be tough,#but you're tougher!"; |
| 159 |
message[1] = "Put it back where it#came from!"; |
| 160 |
message_end = 1; |
| 161 |
} |
| 162 |
break; |
| 163 |
case "axis": |
| 164 |
var random_number = irandom_range(1, 3); |
| 165 |
if (random_number == 1) |
| 166 |
{ |
| 167 |
message[0] = "Clearly Axis wasn't#built to last."; |
| 168 |
message[1] = "You can take him out,#I'm sure of it!"; |
| 169 |
message_end = 1; |
| 170 |
} |
| 171 |
if (random_number == 2) |
| 172 |
{ |
| 173 |
message[0] = "This bot's done nothing#but bully you around!"; |
| 174 |
message[1] = "Give him a taste of his#own metallic medicine!"; |
| 175 |
message_end = 1; |
| 176 |
} |
| 177 |
if (random_number == 3) |
| 178 |
{ |
| 179 |
message[0] = "Brush yourself off,#Clover!"; |
| 180 |
message[1] = "It's time to put#the \"ax\" in Axis!"; |
| 181 |
message_end = 1; |
| 182 |
} |
| 183 |
break; |
| 184 |
case "ceroba": |
| 185 |
var random_number = irandom_range(1, 5); |
| 186 |
if (random_number == 1) |
| 187 |
{ |
| 188 |
message[0] = "You didn't come all#this way to die here!"; |
| 189 |
message[1] = "Let's finish this thing!"; |
| 190 |
message_end = 1; |
| 191 |
} |
| 192 |
if (random_number == 2) |
| 193 |
{ |
| 194 |
message[0] = "You're gonna let this#backstabber win?"; |
| 195 |
message[1] = "Not on my watch!"; |
| 196 |
message_end = 1; |
| 197 |
} |
| 198 |
if (random_number == 3) |
| 199 |
{ |
| 200 |
message[0] = "We're so close#to our goal!"; |
| 201 |
message[1] = "Don't mess it up!"; |
| 202 |
message_end = 1; |
| 203 |
} |
| 204 |
if (random_number == 4) |
| 205 |
{ |
| 206 |
message[0] = "You need to keep your#guard up at all times!"; |
| 207 |
message[1] = "Don't buy into Ceroba's#sob stories!"; |
| 208 |
message_end = 1; |
| 209 |
} |
| 210 |
if (random_number == 5) |
| 211 |
{ |
| 212 |
message[0] = "You can't give up#now, Clover!"; |
| 213 |
message[1] = "It's time to take#Ceroba down for good!"; |
| 214 |
message_end = 1; |
| 215 |
} |
| 216 |
break; |
| 217 |
case "martlet genocide": |
| 218 |
var random_number = irandom_range(1, 3); |
| 219 |
if (random_number == 1) |
| 220 |
{ |
| 221 |
message[0] = "She's tougher than#she looks, huh?"; |
| 222 |
message[1] = "Luckily, so are you!"; |
| 223 |
message_end = 1; |
| 224 |
} |
| 225 |
if (random_number == 2) |
| 226 |
{ |
| 227 |
message[0] = "Don't let this guard's#flashy front get to you."; |
| 228 |
message[1] = "I know a weak-willed#monster when I see one."; |
| 229 |
message_end = 1; |
| 230 |
} |
| 231 |
if (random_number == 3) |
| 232 |
{ |
| 233 |
message[0] = "Gee, these monsters#sure are cruel!"; |
| 234 |
message[1] = "And who is their main#influence? The King."; |
| 235 |
message_end = 1; |
| 236 |
} |
| 237 |
break; |
| 238 |
case "ceroba genocide": |
| 239 |
var random_number = irandom_range(1, 5); |
| 240 |
if (random_number == 1) |
| 241 |
{ |
| 242 |
message[0] = "Has the almighty Clover#met their match?"; |
| 243 |
message[1] = "Surely not!"; |
| 244 |
message_end = 1; |
| 245 |
} |
| 246 |
if (random_number == 2) |
| 247 |
{ |
| 248 |
message[0] = "Aww, come on!"; |
| 249 |
message[1] = "Things were just getting#good!"; |
| 250 |
message_end = 1; |
| 251 |
} |
| 252 |
if (random_number == 3) |
| 253 |
{ |
| 254 |
message[0] = "This lady's totally#predictable!"; |
| 255 |
message[1] = "Memorize the patterns#and she's done for!"; |
| 256 |
message_end = 1; |
| 257 |
} |
| 258 |
if (random_number == 4) |
| 259 |
{ |
| 260 |
message[0] = "Don't tell me this is#your limit!"; |
| 261 |
message[1] = "'Cause there is more#where that came from,#buddy!"; |
| 262 |
message_end = 1; |
| 263 |
} |
| 264 |
if (random_number == 5) |
| 265 |
{ |
| 266 |
message[0] = "Oh, just kill her#already!"; |
| 267 |
message[1] = "If you want to,#that is..."; |
| 268 |
message_end = 1; |
| 269 |
} |
| 270 |
break; |
| 271 |
case "axis genocide": |
| 272 |
var random_number = irandom_range(1, 3); |
| 273 |
if (random_number == 1) |
| 274 |
{ |
| 275 |
message[0] = "This piece of junk#did you in?"; |
| 276 |
message[1] = "Heh, thought you were#better than that."; |
| 277 |
message_end = 1; |
| 278 |
} |
| 279 |
if (random_number == 2) |
| 280 |
{ |
| 281 |
message[0] = "You should've dealt#with this bot a#long time ago."; |
| 282 |
message[1] = "But no, had to play#the big bad action#hero!"; |
| 283 |
message_end = 1; |
| 284 |
} |
| 285 |
if (random_number == 3) |
| 286 |
{ |
| 287 |
message[0] = "I can't help but feel#like this is karma,#heh."; |
| 288 |
message[1] = "But I GUESS I should#still revive you..."; |
| 289 |
message_end = 1; |
| 290 |
} |
| 291 |
break; |
| 292 |
case "martlet genocide final": |
| 293 |
var random_number = irandom_range(1, 1); |
| 294 |
if (random_number == 1) |
| 295 |
{ |
| 296 |
sndfnt = 391; |
| 297 |
message[0] = "Again."; |
| 298 |
message_end = 0; |
| 299 |
} |
| 300 |
break; |
| 301 |
default: |
| 302 |
if (global.route != 3) |
| 303 |
{ |
| 304 |
var random_number = irandom_range(1, 6); |
| 305 |
if (random_number == 1) |
| 306 |
{ |
| 307 |
message[0] = "You can't reach ASGORE#if you're dead!"; |
| 308 |
message[1] = "Don't fool around!"; |
| 309 |
message_end = 1; |
| 310 |
} |
| 311 |
if (random_number == 2) |
| 312 |
{ |
| 313 |
message[0] = "You're supposed to#DODGE the attacks!"; |
| 314 |
message[1] = "Remember what I#taught'cha?"; |
| 315 |
message_end = 1; |
| 316 |
} |
| 317 |
if (random_number == 3) |
| 318 |
{ |
| 319 |
message[0] = "I didn't offer my#help just to see#you die!"; |
| 320 |
message[1] = "Let's get moving!"; |
| 321 |
message_end = 1; |
| 322 |
} |
| 323 |
if (random_number == 4) |
| 324 |
{ |
| 325 |
message[0] = "How careless..."; |
| 326 |
message[1] = "Well, there's always#next time!"; |
| 327 |
message_end = 1; |
| 328 |
} |
| 329 |
if (random_number == 5) |
| 330 |
{ |
| 331 |
message[0] = "Yikes, that looked#painful!"; |
| 332 |
message[1] = "Brush yourself off and#get back at 'em!"; |
| 333 |
message_end = 1; |
| 334 |
} |
| 335 |
if (random_number == 6) |
| 336 |
{ |
| 337 |
message[0] = "Dying sucks, right?#Right."; |
| 338 |
message[1] = "So try not to do#it again."; |
| 339 |
message_end = 1; |
| 340 |
} |
| 341 |
} |
| 342 |
else |
| 343 |
{ |
| 344 |
var random_number = irandom_range(1, 6); |
| 345 |
if (random_number == 1) |
| 346 |
{ |
| 347 |
message[0] = "* You have a mission,#remember?"; |
| 348 |
message[1] = "* Don't mess it up."; |
| 349 |
message_end = 1; |
| 350 |
} |
| 351 |
if (random_number == 2) |
| 352 |
{ |
| 353 |
message[0] = "* These attackers can't#get their way."; |
| 354 |
message[1] = "* Try again."; |
| 355 |
message_end = 1; |
| 356 |
} |
| 357 |
if (random_number == 3) |
| 358 |
{ |
| 359 |
message[0] = "I didn't offer my#help just to see#you die!"; |
| 360 |
message[1] = "Let's get moving."; |
| 361 |
message_end = 1; |
| 362 |
} |
| 363 |
if (random_number == 4) |
| 364 |
{ |
| 365 |
message[0] = "You can't reach ASGORE#if you're dead."; |
| 366 |
message[1] = "Don't fool around."; |
| 367 |
message_end = 1; |
| 368 |
} |
| 369 |
if (random_number == 5) |
| 370 |
{ |
| 371 |
message[0] = "You sure you're cut#out for this?"; |
| 372 |
message[1] = "Come on."; |
| 373 |
message_end = 1; |
| 374 |
} |
| 375 |
if (random_number == 6) |
| 376 |
{ |
| 377 |
message[0] = "* Aaannd there goes#your SOUL!"; |
| 378 |
message[1] = "* Dodge the attacks next#time, will you?"; |
| 379 |
message_end = 1; |
| 380 |
} |
| 381 |
} |
| 382 |
break; |
| 383 |
} |
| 384 |
} |
| 385 |
message_current = 0; |
| 386 |
message_draw = ""; |
| 387 |
increase = global.text_speed; |
| 388 |
characters = 0; |
| 389 |
hold = 0; |
| 390 |
message_length = string_length(message[message_current]); |
| 391 |
fade_out = false; |
| 392 |
no_loop = false; |
| 393 |
script_execute(scr_generate_text_counters); |