| 1 |
if (waiter == 1) |
| 2 |
{ |
| 3 |
sprite_index = flowey_niceside; |
| 4 |
if (!instance_exists(obj_floweydialogue)) |
| 5 |
instance_create(x, y, obj_floweydialogue); |
| 6 |
obj_floweydialogue.message[0] = "Well... That was#something."; |
| 7 |
waiter = 2; |
| 8 |
} |
| 9 |
if (waiter == 2 && !instance_exists(obj_floweydialogue)) |
| 10 |
{ |
| 11 |
sprite_index = flowey_nice; |
| 12 |
if (!instance_exists(obj_floweydialogue)) |
| 13 |
instance_create(x, y, obj_floweydialogue); |
| 14 |
with (obj_floweydialogue) |
| 15 |
{ |
| 16 |
message[0] = "You're a lot#stronger than I#gave you credit#for!"; |
| 17 |
message[1] = "Those monsters never#stood a chance#against your skill."; |
| 18 |
} |
| 19 |
waiter = 3; |
| 20 |
} |
| 21 |
if (waiter == 3 && !instance_exists(obj_floweydialogue)) |
| 22 |
{ |
| 23 |
sprite_index = flowey_plain; |
| 24 |
if (!instance_exists(obj_floweydialogue)) |
| 25 |
instance_create(x, y, obj_floweydialogue); |
| 26 |
with (obj_floweydialogue) |
| 27 |
{ |
| 28 |
message[0] = "..."; |
| 29 |
message[1] = "What's with that#face?"; |
| 30 |
} |
| 31 |
waiter = 4; |
| 32 |
} |
| 33 |
if (waiter == 4 && !instance_exists(obj_floweydialogue)) |
| 34 |
{ |
| 35 |
sprite_index = flowey_smirk; |
| 36 |
if (!instance_exists(obj_floweydialogue)) |
| 37 |
instance_create(x, y, obj_floweydialogue); |
| 38 |
with (obj_floweydialogue) |
| 39 |
message[0] = "Don't even think#about killing me#too."; |
| 40 |
waiter = 5; |
| 41 |
} |
| 42 |
if (waiter == 5 && !instance_exists(obj_floweydialogue)) |
| 43 |
{ |
| 44 |
sprite_index = flowey_nice; |
| 45 |
if (!instance_exists(obj_floweydialogue)) |
| 46 |
instance_create(x, y, obj_floweydialogue); |
| 47 |
with (obj_floweydialogue) |
| 48 |
{ |
| 49 |
message[0] = "Remember, I'm the#one keeping you#alive."; |
| 50 |
message[1] = "Your life is#in my hands."; |
| 51 |
message[2] = "Don't worry, I#won't judge you#for your actions."; |
| 52 |
} |
| 53 |
waiter = 6; |
| 54 |
} |
| 55 |
if (waiter == 6 && !instance_exists(obj_floweydialogue)) |
| 56 |
{ |
| 57 |
sprite_index = flowey_niceside; |
| 58 |
if (!instance_exists(obj_floweydialogue)) |
| 59 |
instance_create(x, y, obj_floweydialogue); |
| 60 |
with (obj_floweydialogue) |
| 61 |
message[0] = "Friends don't judge#each other, right?"; |
| 62 |
waiter = 7; |
| 63 |
} |
| 64 |
if (waiter == 7 && !instance_exists(obj_floweydialogue)) |
| 65 |
{ |
| 66 |
sprite_index = flowey_nice; |
| 67 |
if (!instance_exists(obj_floweydialogue)) |
| 68 |
instance_create(x, y, obj_floweydialogue); |
| 69 |
with (obj_floweydialogue) |
| 70 |
{ |
| 71 |
message[0] = "I have your#back and you've#got mine."; |
| 72 |
message[1] = "So let's get#out of here,#okay pal?"; |
| 73 |
} |
| 74 |
waiter = 8; |
| 75 |
} |
| 76 |
if (waiter == 8 && !instance_exists(obj_floweydialogue)) |
| 77 |
{ |
| 78 |
if (!instance_exists(obj_transition)) |
| 79 |
{ |
| 80 |
trn = instance_create(x, y, obj_transition); |
| 81 |
trn.newRoom = global.lastroom; |
| 82 |
trn.xx = global.player_x; |
| 83 |
trn.yy = global.player_y; |
| 84 |
} |
| 85 |
} |
| 86 |
if (sprite_index == spr_floweyenter) |
| 87 |
exit; |
| 88 |
if (instance_exists(obj_floweydialogue)) |
| 89 |
{ |
| 90 |
if (obj_floweydialogue.cutoff == string_length(obj_floweydialogue.message[obj_floweydialogue.message_current]) || obj_floweydialogue.animateTalk == false) |
| 91 |
{ |
| 92 |
image_speed = 0; |
| 93 |
image_index = 0; |
| 94 |
} |
| 95 |
else |
| 96 |
{ |
| 97 |
image_speed = 0.2; |
| 98 |
} |
| 99 |
} |
| 100 |
else |
| 101 |
{ |
| 102 |
image_speed = 0; |
| 103 |
} |