1 |
if (waiter == 1) |
2 |
{ |
3 |
sprite_index = flowey_niceside; |
4 |
if (!instance_exists(obj_floweydialogue)) |
5 |
instance_create(x, y, obj_floweydialogue); |
6 |
obj_floweydialogue.message[0] = "Well... That was#something."; |
7 |
waiter = 2; |
8 |
} |
9 |
if (waiter == 2 && !instance_exists(obj_floweydialogue)) |
10 |
{ |
11 |
sprite_index = flowey_nice; |
12 |
if (!instance_exists(obj_floweydialogue)) |
13 |
instance_create(x, y, obj_floweydialogue); |
14 |
with (obj_floweydialogue) |
15 |
{ |
16 |
message[0] = "You're a lot#stronger than I#gave you credit#for!"; |
17 |
message[1] = "Those monsters never#stood a chance#against your skill."; |
18 |
} |
19 |
waiter = 3; |
20 |
} |
21 |
if (waiter == 3 && !instance_exists(obj_floweydialogue)) |
22 |
{ |
23 |
sprite_index = flowey_plain; |
24 |
if (!instance_exists(obj_floweydialogue)) |
25 |
instance_create(x, y, obj_floweydialogue); |
26 |
with (obj_floweydialogue) |
27 |
{ |
28 |
message[0] = "..."; |
29 |
message[1] = "What's with that#face?"; |
30 |
} |
31 |
waiter = 4; |
32 |
} |
33 |
if (waiter == 4 && !instance_exists(obj_floweydialogue)) |
34 |
{ |
35 |
sprite_index = flowey_smirk; |
36 |
if (!instance_exists(obj_floweydialogue)) |
37 |
instance_create(x, y, obj_floweydialogue); |
38 |
with (obj_floweydialogue) |
39 |
message[0] = "Don't even think#about killing me#too."; |
40 |
waiter = 5; |
41 |
} |
42 |
if (waiter == 5 && !instance_exists(obj_floweydialogue)) |
43 |
{ |
44 |
sprite_index = flowey_nice; |
45 |
if (!instance_exists(obj_floweydialogue)) |
46 |
instance_create(x, y, obj_floweydialogue); |
47 |
with (obj_floweydialogue) |
48 |
{ |
49 |
message[0] = "Remember, I'm the#one keeping you#alive."; |
50 |
message[1] = "Your life is#in my hands."; |
51 |
message[2] = "Don't worry, I#won't judge you#for your actions."; |
52 |
} |
53 |
waiter = 6; |
54 |
} |
55 |
if (waiter == 6 && !instance_exists(obj_floweydialogue)) |
56 |
{ |
57 |
sprite_index = flowey_niceside; |
58 |
if (!instance_exists(obj_floweydialogue)) |
59 |
instance_create(x, y, obj_floweydialogue); |
60 |
with (obj_floweydialogue) |
61 |
message[0] = "Friends don't judge#each other, right?"; |
62 |
waiter = 7; |
63 |
} |
64 |
if (waiter == 7 && !instance_exists(obj_floweydialogue)) |
65 |
{ |
66 |
sprite_index = flowey_nice; |
67 |
if (!instance_exists(obj_floweydialogue)) |
68 |
instance_create(x, y, obj_floweydialogue); |
69 |
with (obj_floweydialogue) |
70 |
{ |
71 |
message[0] = "I have your#back and you've#got mine."; |
72 |
message[1] = "So let's get#out of here,#okay pal?"; |
73 |
} |
74 |
waiter = 8; |
75 |
} |
76 |
if (waiter == 8 && !instance_exists(obj_floweydialogue)) |
77 |
{ |
78 |
if (!instance_exists(obj_transition)) |
79 |
{ |
80 |
trn = instance_create(x, y, obj_transition); |
81 |
trn.newRoom = global.lastroom; |
82 |
trn.xx = global.player_x; |
83 |
trn.yy = global.player_y; |
84 |
} |
85 |
} |
86 |
if (sprite_index == spr_floweyenter) |
87 |
exit; |
88 |
if (instance_exists(obj_floweydialogue)) |
89 |
{ |
90 |
if (obj_floweydialogue.cutoff == string_length(obj_floweydialogue.message[obj_floweydialogue.message_current]) || obj_floweydialogue.animateTalk == false) |
91 |
{ |
92 |
image_speed = 0; |
93 |
image_index = 0; |
94 |
} |
95 |
else |
96 |
{ |
97 |
image_speed = 0.2; |
98 |
} |
99 |
} |
100 |
else |
101 |
{ |
102 |
image_speed = 0; |
103 |
} |