| 1 |
event_inherited(); |
| 2 |
if (waiter == 0) |
| 3 |
{ |
| 4 |
if (interact) |
| 5 |
waiter = 1; |
| 6 |
} |
| 7 |
if (waiter == 1) |
| 8 |
{ |
| 9 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 10 |
if (npc_flag == 0) |
| 11 |
{ |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
message[0] = "* (60G sits abandoned in the# machine.)"; |
| 15 |
message[1] = "* (Take it?)"; |
| 16 |
ch_msg = 1; |
| 17 |
ch[1] = "Yes"; |
| 18 |
ch[2] = "No"; |
| 19 |
if (outcome == 1) |
| 20 |
{ |
| 21 |
message[2] = "* (You got 60 G!)"; |
| 22 |
instance_create_depth(433, 424, 300, obj_factory_03_empty_cache); |
| 23 |
audio_play_sound(snd_success, 1, 0); |
| 24 |
global.player_gold += 60; |
| 25 |
other.npc_flag += 1; |
| 26 |
other.waiter = 0; |
| 27 |
} |
| 28 |
if (outcome == 2) |
| 29 |
{ |
| 30 |
global.dialogue_open = false; |
| 31 |
other.waiter = 0; |
| 32 |
} |
| 33 |
} |
| 34 |
} |
| 35 |
else if (npc_flag == 1) |
| 36 |
{ |
| 37 |
msg.message[0] = "* (The machine is now empty.)"; |
| 38 |
waiter = 0; |
| 39 |
} |
| 40 |
} |