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gml_Object_obj_gold_cache_steamworks_factory_03_Step_0

(view raw script w/o annotations or w/e)
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event_inherited();
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if (waiter == 0)
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{
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    if (interact)
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        waiter = 1;
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}
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if (waiter == 1)
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{
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    scr_text
scr_text

function scr_text() { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); }
();
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    if (npc_flag == 0)
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    {
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        with (msg)
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        {
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            message[0] = "* (60G sits abandoned in the#  machine.)";
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            message[1] = "* (Take it?)";
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            ch_msg = 1;
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            ch[1] = "Yes";
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            ch[2] = "No";
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            if (outcome == 1)
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            {
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                message[2] = "* (You got 60 G!)";
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                instance_create_depth(433, 424, 300, obj_factory_03_empty_cache);
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                audio_play_sound(snd_success, 1, 0);
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                global.player_gold += 60;
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                other.npc_flag += 1;
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                other.waiter = 0;
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            }
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            if (outcome == 2)
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            {
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                global.dialogue_open = false;
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                other.waiter = 0;
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            }
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        }
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    }
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    else if (npc_flag == 1)
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    {
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        msg.message[0] = "* (The machine is now empty.)";
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        waiter = 0;
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    }
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}