1 | if (sprite_index != -4) |
2 | draw_self(); |
3 | if (global.enemy_dead || global.enemy_spared) |
4 | { |
5 | draw_set_color(c_black); |
6 | draw_set_alpha(1 - image_alpha); |
7 | draw_rectangle(0, 0, 640, 244, false); |
8 | draw_set_alpha(1); |
9 | } |