1 | shader = 8; |
2 | texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0); |
3 | u_texture = shader_get_sampler_index(shader, "distort_texture"); |
4 | u_time = shader_get_uniform(shader, "time"); |
5 | u_str = shader_get_uniform(shader, "str"); |
6 | u_uvs = shader_get_uniform(shader, "uvs"); |
7 | str = 0.003; |
8 | uvs = sprite_get_uvs(sprite_index, 0); |