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gml_Object_obj_guardener_background_Create_0

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1
shader = 8;
2
texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0);
3
u_texture = shader_get_sampler_index(shader, "distort_texture");
4
u_time = shader_get_uniform(shader, "time");
5
u_str = shader_get_uniform(shader, "str");
6
u_uvs = shader_get_uniform(shader, "uvs");
7
str = 0.003;
8
uvs = sprite_get_uvs(sprite_index, 0);