1 |
event_inherited(); |
2 |
if (interact == 1) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = 1; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
message[0] = "* oh hey. no hard feelings about# the fight earlier."; |
12 |
message[1] = "* like sure, we kinda broke the# first law of robotics but tbh,# we live in a lawless land. "; |
13 |
message[2] = "* anarchy reigns in this# metallic hellscape."; |
14 |
} |
15 |
npc_flag += 1; |
16 |
break; |
17 |
case 1: |
18 |
with (msg) |
19 |
{ |
20 |
message[0] = "* the three of us are the last# Lil Bots around."; |
21 |
message[1] = "* only became that way an hour# ago."; |
22 |
message[2] = "* one of our models rallied# seven others to high dive into# the burning lake."; |
23 |
message[3] = "* why? beats me."; |
24 |
message[4] = "* apparently the stuff tastes# good but the calories can't be# good for you."; |
25 |
message[5] = "* it's also, like, 300 degrees# celsius."; |
26 |
} |
27 |
npc_flag += 1; |
28 |
break; |
29 |
case 2: |
30 |
with (msg) |
31 |
message[0] = "* sorry i'm out of dialogue."; |
32 |
break; |
33 |
} |
34 |
} |