1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var xx = obj_heart_battle_fighting_parent.x; |
4 |
var yy = obj_heart_battle_fighting_parent.y - 10; |
5 |
var point_dir = point_direction(x, y, xx, yy); |
6 |
if (robot_parent != -4) |
7 |
{ |
8 |
switch (robot_parent.object_index) |
9 |
{ |
10 |
case obj_guardener_guy_a_noarms: |
11 |
x = robot_parent.x - 3; |
12 |
y = robot_parent.y - 15; |
13 |
break; |
14 |
case obj_guardener_guy_b_noarms: |
15 |
x = robot_parent.x + 8; |
16 |
y = robot_parent.y - 16; |
17 |
break; |
18 |
} |
19 |
} |
20 |
direction -= (angle_difference(direction, point_dir) * 0.3); |
21 |
image_angle = direction; |
22 |
if (!can_shoot) |
23 |
exit; |
24 |
if (image_speed == 0) |
25 |
{ |
26 |
if (shoot_delay > 0) |
27 |
{ |
28 |
shoot_delay--; |
29 |
} |
30 |
else |
31 |
{ |
32 |
sprite_index = spr_guardener_guy_bow_release; |
33 |
image_index = 0; |
34 |
image_speed = 1; |
35 |
if (shoot_noloop == false) |
36 |
{ |
37 |
var item = instance_create_depth(x, y, depth, obj_battle_enemy_attack_guardener_arrow); |
38 |
item.direction = direction; |
39 |
item.speed = 6; |
40 |
shoot_noloop = true; |
41 |
audio_play_sound(snd_yellow_soul_dash, 1, 0); |
42 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
43 |
var shoot_sound = audio_play_sound(snd_undertale_swoosh, 1, 0); |
44 |
audio_sound_gain(shoot_sound, 1, 0.5); |
45 |
} |
46 |
} |
47 |
} |
48 |
if (image_index >= (image_number - 1) && sprite_index == spr_guardener_guy_bow_release) |
49 |
{ |
50 |
sprite_index = spr_guardener_guy_bow; |
51 |
image_speed = 1; |
52 |
image_index = 0; |
53 |
shoot_noloop = false; |
54 |
audio_play_sound(snd_starlo_rope_strain, 1, 0); |
55 |
} |