1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (robot_parent != -4) |
4 |
{ |
5 |
switch (robot_parent.object_index) |
6 |
{ |
7 |
case obj_guardener_guy_a_noarms: |
8 |
x = robot_parent.x - 3; |
9 |
y = robot_parent.y - 15; |
10 |
break; |
11 |
case obj_guardener_guy_b_noarms: |
12 |
x = robot_parent.x + 3; |
13 |
y = robot_parent.y - 10; |
14 |
break; |
15 |
} |
16 |
} |
17 |
if (image_speed == 0) |
18 |
{ |
19 |
if (throw_delay > 0) |
20 |
{ |
21 |
throw_delay--; |
22 |
} |
23 |
else |
24 |
{ |
25 |
image_index = 0; |
26 |
image_speed = 1; |
27 |
if (bombs == true) |
28 |
throw_delay = throw_delay_bomb; |
29 |
} |
30 |
} |
31 |
if (image_index >= (image_number - 1)) |
32 |
{ |
33 |
image_speed = 0; |
34 |
image_index = 0; |
35 |
throw_noloop = false; |
36 |
} |
37 |
if (image_index >= 5 && throw_noloop == false) |
38 |
{ |
39 |
if (bombs == true) |
40 |
{ |
41 |
var dir_min = 60; |
42 |
var dir_max = 80; |
43 |
var item = instance_create_depth(x, y, depth, obj_battle_enemy_attack_guardener_throwable_bomb); |
44 |
item.direction = irandom_range(dir_min, dir_max) * image_xscale; |
45 |
item.speed = 8 * image_xscale; |
46 |
} |
47 |
else |
48 |
{ |
49 |
var item = instance_create_depth(x, y, depth, obj_battle_enemy_attack_guardener_throwable_item); |
50 |
var dir_min = 25; |
51 |
var dir_max = 80; |
52 |
item.direction = irandom_range(dir_min, dir_max) * image_xscale; |
53 |
item.speed = 8 * image_xscale; |
54 |
} |
55 |
throw_noloop = true; |
56 |
} |