1 | if (live_call()) |
2 | return global.live_result; |
3 | cood_offset = [18, 28]; |
4 | curr_fill = 6; |
5 | prev_fill = curr_fill; |
6 | color_fill = prev_fill; |
7 | is_hidden = false; |
8 | a = 3.7; |
9 | b = 3.1; |
10 | anim_curve = 0; |
11 | anim_timer = 0.3737; |
12 | spd = 0.06; |
13 | sound_noloop = false; |
14 | u_nb_rect = shader_get_uniform(sh_meter, "nb_rect"); |
15 | u_time = shader_get_uniform(sh_meter, "time"); |
16 | audio_play_sound(snd_undertale_appear, 1, 0); |