1 | depth = obj_heart_battle_fighting_parent.depth + 1; |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | image_alpha = 1; |
5 | image_xscale = 1; |
6 | image_yscale = 1; |
7 | x = obj_heart_battle_fighting_parent.x; |
8 | y = obj_heart_battle_fighting_parent.y; |
9 | if (obj_heart_battle_fighting_parent.sprite_index == spr_heart_yellow_up) |
10 | image_angle = 180; |