| 1 | depth = obj_heart_battle_fighting_parent.depth - 1; |
| 2 | x = obj_heart_battle_fighting_parent.x; |
| 3 | y = obj_heart_battle_fighting_parent.y; |
| 4 | image_speed = 0; |
| 5 | image_index = 0; |
| 6 | image_alpha = 0; |
| 7 | image_alpha_increase = 0.1; |
| 8 | if (obj_heart_battle_fighting_parent.sprite_index == spr_heart_yellow_up) |
| 9 | image_angle = 180; |