1 | depth = obj_heart_battle_fighting_parent.depth - 1; |
2 | x = obj_heart_battle_fighting_parent.x; |
3 | y = obj_heart_battle_fighting_parent.y; |
4 | image_speed = 0; |
5 | image_index = 0; |
6 | image_alpha = 0; |
7 | image_alpha_increase = 0.1; |
8 | if (obj_heart_battle_fighting_parent.sprite_index == spr_heart_yellow_up) |
9 | image_angle = 180; |