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gml_Object_obj_heart_battle_effect_glow_Create_0

(view raw script w/o annotations or w/e)
1
depth = obj_heart_battle_fighting_parent.depth - 1;
2
x = obj_heart_battle_fighting_parent.x;
3
y = obj_heart_battle_fighting_parent.y;
4
image_speed = 0;
5
image_index = 0;
6
image_alpha = 0;
7
image_alpha_increase = 0.1;
8
if (obj_heart_battle_fighting_parent.sprite_index == spr_heart_yellow_up)
9
    image_angle = 180;