| 1 |
if (!instance_exists(obj_heart_battle_fighting_parent) || global.current_pp_self <= 0) |
| 2 |
{ |
| 3 |
instance_destroy(); |
| 4 |
exit; |
| 5 |
} |
| 6 |
if (obj_heart_battle_fighting_parent.vulnerable == true) |
| 7 |
{ |
| 8 |
image_alpha += image_alpha_increase; |
| 9 |
if (image_alpha >= 1) |
| 10 |
{ |
| 11 |
image_alpha = 1; |
| 12 |
image_alpha_increase = -image_alpha_increase; |
| 13 |
} |
| 14 |
if (image_alpha <= 0) |
| 15 |
{ |
| 16 |
image_alpha = 0; |
| 17 |
image_alpha_increase = -image_alpha_increase; |
| 18 |
} |
| 19 |
} |
| 20 |
else |
| 21 |
{ |
| 22 |
image_alpha = 0; |
| 23 |
image_alpha_increase = abs(image_alpha_increase); |
| 24 |
} |
| 25 |
x = obj_heart_battle_fighting_parent.x; |
| 26 |
y = obj_heart_battle_fighting_parent.y; |
| 27 |
image_angle = obj_heart_battle_fighting_parent.image_angle; |
| 28 |
switch (obj_heart_battle_fighting_parent.sprite_index) |
| 29 |
{ |
| 30 |
case spr_heart_yellow_left: |
| 31 |
if (instance_exists(obj_heart_battle_fighting_axis)) |
| 32 |
image_angle = -90 + obj_heart_battle_fighting_axis.image_angle; |
| 33 |
else |
| 34 |
image_angle += 90; |
| 35 |
break; |
| 36 |
case spr_heart_yellow_right: |
| 37 |
image_angle -= 90; |
| 38 |
break; |
| 39 |
case spr_heart_yellow_up: |
| 40 |
case spr_heart_yellow_charge: |
| 41 |
case spr_heart_yellow_ready: |
| 42 |
case spr_heart_yellow_hold: |
| 43 |
case spr_heart_yellow_shoot: |
| 44 |
image_angle -= 180; |
| 45 |
break; |
| 46 |
} |