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gml_Object_obj_heart_battle_effect_shard_Create_0

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1
depth = obj_heart_battle_fighting_parent.depth + 1;
2
image_speed = 1/3;
3
image_index = 0;
4
hsp = random_range(-10, 10);
5
vsp = random_range(-10, 10);
6
grav = 0.5;