1 | walk_speed = global.speed_self; |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | vulnerable = true; |
5 | hsp = 0; |
6 | vsp = 0; |
7 | x_position = x; |
8 | y_position = y; |
9 | hsp_carry = 0; |
10 | vsp_carry = 0; |
11 | jumpspeed = -8; |
12 | grav = 0.5; |
13 | moveable = false; |
14 | floating = false; |
15 | var player_character = global.player_character; |
16 | switch (player_character) |
17 | { |
18 | case "CLOVER": |
19 | sprite_index = spr_heart_yellow_right; |
20 | break; |
21 | } |