| 1 | walk_speed = global.speed_self; |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | vulnerable = true; |
| 5 | hsp = 0; |
| 6 | vsp = 0; |
| 7 | x_position = x; |
| 8 | y_position = y; |
| 9 | hsp_carry = 0; |
| 10 | vsp_carry = 0; |
| 11 | jumpspeed = -8; |
| 12 | grav = 0.5; |
| 13 | moveable = false; |
| 14 | floating = false; |
| 15 | var player_character = global.player_character; |
| 16 | switch (player_character) |
| 17 | { |
| 18 | case "CLOVER": |
| 19 | sprite_index = spr_heart_yellow_right; |
| 20 | break; |
| 21 | } |