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gml_Object_obj_heart_battle_fighting_parent_Other_10

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var enemy_count = global.enemy_count;
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damage = (global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10;
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if (damage < 1)
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    damage = 1;
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if (enemy_count >= 2)
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{
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    damage_2 = (global.enemy_attack_stat_2 - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10;
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    if (damage_2 < 1)
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        damage_2 = 1;
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}
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if (enemy_count >= 3)
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{
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    damage_3 = (global.enemy_attack_stat_3 - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10;
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    if (damage_3 < 1)
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        damage_3 = 1;
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}