| 1 | var enemy_count = global.enemy_count; |
| 2 | damage = (global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10; |
| 3 | if (damage < 1) |
| 4 | damage = 1; |
| 5 | if (enemy_count >= 2) |
| 6 | { |
| 7 | damage_2 = (global.enemy_attack_stat_2 - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10; |
| 8 | if (damage_2 < 1) |
| 9 | damage_2 = 1; |
| 10 | } |
| 11 | if (enemy_count >= 3) |
| 12 | { |
| 13 | damage_3 = (global.enemy_attack_stat_3 - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10; |
| 14 | if (damage_3 < 1) |
| 15 | damage_3 = 1; |
| 16 | } |