1 |
audio_play_sound(snd_battle_item_eat, 20, false); |
2 |
with (obj_heart_hitbox_parent.collide_id) |
3 |
{ |
4 |
heart_collided = true; |
5 |
instance_destroy(); |
6 |
} |
7 |
if (global.current_hp_self > global.max_hp_self) |
8 |
exit; |
9 |
if (damage_number == 1) |
10 |
global.current_hp_self += damage; |
11 |
else if (damage_number == 2) |
12 |
global.current_hp_self += damage_2; |
13 |
else if (damage_number == 3) |
14 |
global.current_hp_self += damage_3; |
15 |
if (global.current_hp_self > global.max_hp_self) |
16 |
global.current_hp_self = global.max_hp_self; |