1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
depth = -701; |
4 |
walk_speed = (global.speed_self * 1.3) + (1 * sign(global.current_sp_self)); |
5 |
image_speed = 0; |
6 |
image_index = 0; |
7 |
vulnerable = true; |
8 |
moveable = false; |
9 |
hsp_current = 0; |
10 |
vsp_current = 0; |
11 |
hsp_factor = 0; |
12 |
vsp_factor = 0; |
13 |
x_previous = x; |
14 |
y_previous = y; |
15 |
last_move_x = 0; |
16 |
last_move_y = 0; |
17 |
move_x_count = 0; |
18 |
move_y_count = 0; |
19 |
idle_x_count = 0; |
20 |
idle_y_count = 0; |
21 |
max_move_counter = 100; |
22 |
last_hsp = 0; |
23 |
last_vsp = 0; |
24 |
move_hsp_count = 0; |
25 |
move_vsp_count = 0; |
26 |
idle_hsp_count = 0; |
27 |
idle_vsp_count = 0; |
28 |
max_speed_counter = 100; |
29 |
speed_sound_noloop = false; |
30 |
var player_character = global.player_character; |
31 |
switch (player_character) |
32 |
{ |
33 |
case "CLOVER": |
34 |
sprite_index = spr_heart_yellow_down; |
35 |
break; |
36 |
} |
37 |
instance_create(x, y, obj_heart_red_hitbox); |
38 |
if (global.current_pp_self > 0) |
39 |
instance_create(x, y, obj_heart_battle_effect_glow); |
40 |
event_user(0); |
41 |
x_list = ds_list_create(); |
42 |
y_list = ds_list_create(); |
43 |
max_points_trail = 5; |
44 |
trail_cc_max = 3; |
45 |
trail_cc_start = trail_cc_max - 1; |
46 |
trail_cc_current = trail_cc_start; |
47 |
trail_sprite = 1677; |