1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var j = 2; |
4 |
var i = ds_list_size(x_list) - 1; |
5 |
while (i >= 0) |
6 |
{ |
7 |
var x0 = ds_list_find_value(x_list, i); |
8 |
var y0 = ds_list_find_value(y_list, i); |
9 |
var image_alpha_trail = 1 / j; |
10 |
draw_sprite_ext(base_sprite, 0, x0, y0, image_xscale, image_yscale, image_angle, c_white, image_alpha_trail * image_alpha); |
11 |
j += 1; |
12 |
i -= 1; |
13 |
} |
14 |
if (is_charging && !is_charged) |
15 |
{ |
16 |
draw_set_circle_precision(8); |
17 |
var dir_offset = 180 * charge_percentage; |
18 |
var distance = 25 * charge_percentage; |
19 |
var circle_alpha = 0.8 - charge_percentage; |
20 |
var custom_col = make_color_rgb(255, 255, 255 - (255 * charge_percentage)); |
21 |
draw_set_color(custom_col); |
22 |
draw_set_alpha(circle_alpha); |
23 |
for (i = 0; i < 360; i += 90) |
24 |
{ |
25 |
var xx = x + lengthdir_x(distance, i + dir_offset); |
26 |
var yy = y + lengthdir_y(distance, i + dir_offset); |
27 |
draw_circle(xx, yy, 6, false); |
28 |
} |
29 |
draw_set_alpha(1); |
30 |
draw_set_circle_precision(24); |
31 |
} |
32 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
33 |
shader_set(sh_flash); |
34 |
draw_sprite_ext(base_sprite, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, dash_overlay); |
35 |
shader_reset(); |
36 |
if (draw_sprite_hurt == true) |
37 |
draw_sprite_ext(sprite_index, 1, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |