1 |
image_speed = 0; |
2 |
image_index = 0; |
3 |
vulnerable = true; |
4 |
moveable = false; |
5 |
x_previous = x; |
6 |
created_selection = false; |
7 |
buffer_current = 0; |
8 |
buffer_max = 2; |
9 |
box = 3154; |
10 |
pos_y = box.bbox_top + 202; |
11 |
pos_x_left = box.bbox_left + 29; |
12 |
pos_x_center = box.bbox_left + 79; |
13 |
pos_x_right = box.bbox_left + 129; |
14 |
pos_x_previous = pos_x_center; |
15 |
grace_period_duration = 5; |
16 |
last_move_x = 0; |
17 |
move_x_count = 0; |
18 |
idle_x_count = 0; |
19 |
max_move_counter = 100; |
20 |
var player_character = global.player_character; |
21 |
switch (player_character) |
22 |
{ |
23 |
default: |
24 |
sprite_index = spr_heart_yellow_down; |
25 |
} |
26 |
instance_create(x, y, obj_heart_yellow_rhythm_hitbox); |
27 |
if (global.current_pp_self > 0) |
28 |
instance_create(x, y, obj_heart_battle_effect_glow); |
29 |
event_user(0); |
30 |
x_list = ds_list_create(); |
31 |
y_list = ds_list_create(); |
32 |
max_points_trail = 5; |
33 |
trail_cc_max = 3; |
34 |
trail_cc_start = trail_cc_max - 1; |
35 |
trail_cc_current = trail_cc_start; |
36 |
trail_sprite = 1677; |