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gml_Object_obj_heart_battle_fighting_yellow_rhythm_Create_0

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1
image_speed = 0;
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image_index = 0;
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vulnerable = true;
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moveable = false;
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x_previous = x;
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created_selection = false;
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buffer_current = 0;
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buffer_max = 2;
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box = 3154;
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pos_y = box.bbox_top + 202;
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pos_x_left = box.bbox_left + 29;
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pos_x_center = box.bbox_left + 79;
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pos_x_right = box.bbox_left + 129;
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pos_x_previous = pos_x_center;
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grace_period_duration = 5;
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last_move_x = 0;
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move_x_count = 0;
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idle_x_count = 0;
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max_move_counter = 100;
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var player_character = global.player_character;
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switch (player_character)
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{
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    default:
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        sprite_index = spr_heart_yellow_down;
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}
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instance_create(x, y, obj_heart_yellow_rhythm_hitbox);
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if (global.current_pp_self > 0)
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    instance_create(x, y, obj_heart_battle_effect_glow);
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event_user(0);
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x_list = ds_list_create();
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y_list = ds_list_create();
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max_points_trail = 5;
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trail_cc_max = 3;
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trail_cc_start = trail_cc_max - 1;
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trail_cc_current = trail_cc_start;
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trail_sprite = 1677;