1 |
image_speed = 0; |
2 |
image_index = 0; |
3 |
if (instance_exists(obj_text_battle_move_selected_enemy_name_parent)) |
4 |
{ |
5 |
for (counter = 0; counter < 2; counter += 1) |
6 |
{ |
7 |
if (global.act_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_name)) |
8 |
global.act_number = 2; |
9 |
if (global.act_number == 2 && !instance_exists(obj_text_battle_move_selected_enemy_name_2)) |
10 |
global.act_number = 1; |
11 |
if (global.act_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_name)) |
12 |
global.act_number = 3; |
13 |
if (global.act_number == 3 && !instance_exists(obj_text_battle_move_selected_enemy_name_3)) |
14 |
global.act_number = 1; |
15 |
} |
16 |
} |
17 |
if (instance_exists(obj_text_battle_move_selected_enemy_name_parent)) |
18 |
{ |
19 |
x = obj_dialogue_box_battle.x + 44; |
20 |
if (global.act_number == 1) |
21 |
y = obj_dialogue_box_battle.y + 36; |
22 |
else if (global.act_number == 2) |
23 |
y = obj_dialogue_box_battle.y + 68; |
24 |
else if (global.act_number == 3) |
25 |
y = obj_dialogue_box_battle.y + 100; |
26 |
} |
27 |
else if (!instance_exists(obj_text_battle_move_selected_enemy_name_parent)) |
28 |
{ |
29 |
if (global.act_number_row == 1) |
30 |
x = obj_dialogue_box_battle.x + 44; |
31 |
else if (global.act_number_row == 2) |
32 |
x = obj_dialogue_box_battle.x + 300; |
33 |
if (global.act_number_column == 1) |
34 |
y = obj_dialogue_box_battle.y + 36; |
35 |
else if (global.act_number_column == 2) |
36 |
y = obj_dialogue_box_battle.y + 68; |
37 |
else if (global.act_number_column == 3) |
38 |
y = obj_dialogue_box_battle.y + 100; |
39 |
} |
40 |
var player_character = global.player_character; |
41 |
switch (player_character) |
42 |
{ |
43 |
case "CLOVER": |
44 |
sprite_index = spr_heart_yellow_down; |
45 |
break; |
46 |
default: |
47 |
var soul_mode = global.soul_mode; |
48 |
if (soul_mode == "Red") |
49 |
{ |
50 |
sprite_index = spr_heart_red; |
51 |
break; |
52 |
} |
53 |
if (soul_mode == "Blue") |
54 |
{ |
55 |
sprite_index = spr_heart_blue_down; |
56 |
break; |
57 |
} |
58 |
if (soul_mode == "Green") |
59 |
{ |
60 |
sprite_index = spr_heart_green; |
61 |
break; |
62 |
} |
63 |
if (soul_mode == "Purple") |
64 |
{ |
65 |
sprite_index = spr_heart_purple; |
66 |
break; |
67 |
} |
68 |
if (soul_mode == "Yellow") |
69 |
{ |
70 |
sprite_index = spr_heart_yellow_up_original; |
71 |
break; |
72 |
} |
73 |
if (soul_mode == "Yellow Rhythm") |
74 |
sprite_index = spr_heart_yellow_down; |
75 |
} |