| 1 |
image_speed = 0; |
| 2 |
image_index = 0; |
| 3 |
if (instance_exists(obj_text_battle_move_selected_enemy_name_parent)) |
| 4 |
{ |
| 5 |
for (counter = 0; counter < 2; counter += 1) |
| 6 |
{ |
| 7 |
if (global.act_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_name)) |
| 8 |
global.act_number = 2; |
| 9 |
if (global.act_number == 2 && !instance_exists(obj_text_battle_move_selected_enemy_name_2)) |
| 10 |
global.act_number = 1; |
| 11 |
if (global.act_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_name)) |
| 12 |
global.act_number = 3; |
| 13 |
if (global.act_number == 3 && !instance_exists(obj_text_battle_move_selected_enemy_name_3)) |
| 14 |
global.act_number = 1; |
| 15 |
} |
| 16 |
} |
| 17 |
if (instance_exists(obj_text_battle_move_selected_enemy_name_parent)) |
| 18 |
{ |
| 19 |
x = obj_dialogue_box_battle.x + 44; |
| 20 |
if (global.act_number == 1) |
| 21 |
y = obj_dialogue_box_battle.y + 36; |
| 22 |
else if (global.act_number == 2) |
| 23 |
y = obj_dialogue_box_battle.y + 68; |
| 24 |
else if (global.act_number == 3) |
| 25 |
y = obj_dialogue_box_battle.y + 100; |
| 26 |
} |
| 27 |
else if (!instance_exists(obj_text_battle_move_selected_enemy_name_parent)) |
| 28 |
{ |
| 29 |
if (global.act_number_row == 1) |
| 30 |
x = obj_dialogue_box_battle.x + 44; |
| 31 |
else if (global.act_number_row == 2) |
| 32 |
x = obj_dialogue_box_battle.x + 300; |
| 33 |
if (global.act_number_column == 1) |
| 34 |
y = obj_dialogue_box_battle.y + 36; |
| 35 |
else if (global.act_number_column == 2) |
| 36 |
y = obj_dialogue_box_battle.y + 68; |
| 37 |
else if (global.act_number_column == 3) |
| 38 |
y = obj_dialogue_box_battle.y + 100; |
| 39 |
} |
| 40 |
var player_character = global.player_character; |
| 41 |
switch (player_character) |
| 42 |
{ |
| 43 |
case "CLOVER": |
| 44 |
sprite_index = spr_heart_yellow_down; |
| 45 |
break; |
| 46 |
default: |
| 47 |
var soul_mode = global.soul_mode; |
| 48 |
if (soul_mode == "Red") |
| 49 |
{ |
| 50 |
sprite_index = spr_heart_red; |
| 51 |
break; |
| 52 |
} |
| 53 |
if (soul_mode == "Blue") |
| 54 |
{ |
| 55 |
sprite_index = spr_heart_blue_down; |
| 56 |
break; |
| 57 |
} |
| 58 |
if (soul_mode == "Green") |
| 59 |
{ |
| 60 |
sprite_index = spr_heart_green; |
| 61 |
break; |
| 62 |
} |
| 63 |
if (soul_mode == "Purple") |
| 64 |
{ |
| 65 |
sprite_index = spr_heart_purple; |
| 66 |
break; |
| 67 |
} |
| 68 |
if (soul_mode == "Yellow") |
| 69 |
{ |
| 70 |
sprite_index = spr_heart_yellow_up_original; |
| 71 |
break; |
| 72 |
} |
| 73 |
if (soul_mode == "Yellow Rhythm") |
| 74 |
sprite_index = spr_heart_yellow_down; |
| 75 |
} |