| 1 |
moveable = false; |
| 2 |
no_loop = true; |
| 3 |
no_loop_moveable = false; |
| 4 |
if (global.battling_boss == true) |
| 5 |
no_loop_determine_sparing = true; |
| 6 |
else |
| 7 |
no_loop_determine_sparing = false; |
| 8 |
alarm[0] = 1; |
| 9 |
image_speed = 0; |
| 10 |
image_index = 0; |
| 11 |
text_deadlock_1 = false; |
| 12 |
text_desdlock_contents_1 = 3016; |
| 13 |
var player_character = global.player_character; |
| 14 |
switch (player_character) |
| 15 |
{ |
| 16 |
case "CLOVER": |
| 17 |
sprite_index = spr_heart_yellow_down; |
| 18 |
break; |
| 19 |
default: |
| 20 |
var soul_mode = global.soul_mode; |
| 21 |
if (soul_mode == "Red") |
| 22 |
{ |
| 23 |
sprite_index = spr_heart_red; |
| 24 |
break; |
| 25 |
} |
| 26 |
if (soul_mode == "Blue") |
| 27 |
{ |
| 28 |
sprite_index = spr_heart_blue_down; |
| 29 |
break; |
| 30 |
} |
| 31 |
if (soul_mode == "Green") |
| 32 |
{ |
| 33 |
sprite_index = spr_heart_green; |
| 34 |
break; |
| 35 |
} |
| 36 |
if (soul_mode == "Purple") |
| 37 |
{ |
| 38 |
sprite_index = spr_heart_purple; |
| 39 |
break; |
| 40 |
} |
| 41 |
if (soul_mode == "Yellow") |
| 42 |
{ |
| 43 |
sprite_index = spr_heart_yellow_up_original; |
| 44 |
break; |
| 45 |
} |
| 46 |
if (soul_mode == "Yellow Rhythm") |
| 47 |
sprite_index = spr_heart_yellow_down; |
| 48 |
} |