1 |
moveable = false; |
2 |
no_loop = true; |
3 |
no_loop_moveable = false; |
4 |
if (global.battling_boss == true) |
5 |
no_loop_determine_sparing = true; |
6 |
else |
7 |
no_loop_determine_sparing = false; |
8 |
alarm[0] = 1; |
9 |
image_speed = 0; |
10 |
image_index = 0; |
11 |
text_deadlock_1 = false; |
12 |
text_desdlock_contents_1 = 3016; |
13 |
var player_character = global.player_character; |
14 |
switch (player_character) |
15 |
{ |
16 |
case "CLOVER": |
17 |
sprite_index = spr_heart_yellow_down; |
18 |
break; |
19 |
default: |
20 |
var soul_mode = global.soul_mode; |
21 |
if (soul_mode == "Red") |
22 |
{ |
23 |
sprite_index = spr_heart_red; |
24 |
break; |
25 |
} |
26 |
if (soul_mode == "Blue") |
27 |
{ |
28 |
sprite_index = spr_heart_blue_down; |
29 |
break; |
30 |
} |
31 |
if (soul_mode == "Green") |
32 |
{ |
33 |
sprite_index = spr_heart_green; |
34 |
break; |
35 |
} |
36 |
if (soul_mode == "Purple") |
37 |
{ |
38 |
sprite_index = spr_heart_purple; |
39 |
break; |
40 |
} |
41 |
if (soul_mode == "Yellow") |
42 |
{ |
43 |
sprite_index = spr_heart_yellow_up_original; |
44 |
break; |
45 |
} |
46 |
if (soul_mode == "Yellow Rhythm") |
47 |
sprite_index = spr_heart_yellow_down; |
48 |
} |