| 1 |
var enemy_count = global.enemy_count; |
| 2 |
var enemy_dead = global.enemy_dead; |
| 3 |
var enemy_spared = global.enemy_spared; |
| 4 |
if (enemy_count >= 2) |
| 5 |
{ |
| 6 |
var enemy_dead_2 = global.enemy_dead_2; |
| 7 |
var enemy_spared_2 = global.enemy_spared_2; |
| 8 |
} |
| 9 |
if (enemy_count >= 3) |
| 10 |
{ |
| 11 |
var enemy_dead_3 = global.enemy_dead_3; |
| 12 |
var enemy_spared_3 = global.enemy_spared_3; |
| 13 |
} |
| 14 |
if (key_select_simulate) |
| 15 |
{ |
| 16 |
if (global.fight_number == 1) |
| 17 |
{ |
| 18 |
global.last_action_selected = "Fight"; |
| 19 |
global.last_action_selected_2 = "Nothing"; |
| 20 |
global.last_action_selected_3 = "Nothing"; |
| 21 |
} |
| 22 |
else if (global.fight_number == 2) |
| 23 |
{ |
| 24 |
global.last_action_selected = "Nothing"; |
| 25 |
global.last_action_selected_2 = "Fight"; |
| 26 |
global.last_action_selected_3 = "Nothing"; |
| 27 |
} |
| 28 |
else if (global.fight_number == 3) |
| 29 |
{ |
| 30 |
global.last_action_selected = "Nothing"; |
| 31 |
global.last_action_selected_2 = "Nothing"; |
| 32 |
global.last_action_selected_3 = "Fight"; |
| 33 |
} |
| 34 |
script_execute(scr_create_player_attack); |
| 35 |
audio_play_sound(snd_battle_item_weapon_select, 20, false); |
| 36 |
if (instance_exists(obj_text_battle_move_selected_enemy_fight_parent)) |
| 37 |
{ |
| 38 |
with (obj_text_battle_move_selected_enemy_fight_parent) |
| 39 |
instance_destroy(); |
| 40 |
} |
| 41 |
if (instance_exists(obj_battle_hp_enemy_parent)) |
| 42 |
{ |
| 43 |
with (obj_battle_hp_enemy_parent) |
| 44 |
instance_destroy(); |
| 45 |
} |
| 46 |
instance_destroy(); |
| 47 |
} |
| 48 |
x = obj_dialogue_box_battle.x + 44; |
| 49 |
if (global.fight_number == 1) |
| 50 |
y = obj_dialogue_box_battle.y + 36; |
| 51 |
else if (global.fight_number == 2) |
| 52 |
y = obj_dialogue_box_battle.y + 68; |
| 53 |
else if (global.fight_number == 3) |
| 54 |
y = obj_dialogue_box_battle.y + 100; |