| 1 |
var enemy_count = global.enemy_count; |
| 2 |
var enemy_dead = global.enemy_dead; |
| 3 |
var enemy_spared = global.enemy_spared; |
| 4 |
if (enemy_count >= 2) |
| 5 |
{ |
| 6 |
var enemy_dead_2 = global.enemy_dead_2; |
| 7 |
var enemy_spared_2 = global.enemy_spared_2; |
| 8 |
} |
| 9 |
if (enemy_count >= 3) |
| 10 |
{ |
| 11 |
var enemy_dead_3 = global.enemy_dead_3; |
| 12 |
var enemy_spared_3 = global.enemy_spared_3; |
| 13 |
} |
| 14 |
script_execute(scr_controls_battle_fight); |
| 15 |
if (key_select) |
| 16 |
{ |
| 17 |
if (global.fight_number == 1) |
| 18 |
{ |
| 19 |
global.last_action_selected = "Fight"; |
| 20 |
global.last_action_selected_2 = "Nothing"; |
| 21 |
global.last_action_selected_3 = "Nothing"; |
| 22 |
} |
| 23 |
else if (global.fight_number == 2) |
| 24 |
{ |
| 25 |
global.last_action_selected = "Nothing"; |
| 26 |
global.last_action_selected_2 = "Fight"; |
| 27 |
global.last_action_selected_3 = "Nothing"; |
| 28 |
} |
| 29 |
else if (global.fight_number == 3) |
| 30 |
{ |
| 31 |
global.last_action_selected = "Nothing"; |
| 32 |
global.last_action_selected_2 = "Nothing"; |
| 33 |
global.last_action_selected_3 = "Fight"; |
| 34 |
} |
| 35 |
script_execute(scr_create_player_attack); |
| 36 |
audio_play_sound(snd_battle_item_weapon_select, 20, false); |
| 37 |
if (instance_exists(obj_text_battle_move_selected_enemy_fight_parent)) |
| 38 |
{ |
| 39 |
with (obj_text_battle_move_selected_enemy_fight_parent) |
| 40 |
instance_destroy(); |
| 41 |
} |
| 42 |
if (instance_exists(obj_battle_hp_enemy_parent)) |
| 43 |
{ |
| 44 |
with (obj_battle_hp_enemy_parent) |
| 45 |
instance_destroy(); |
| 46 |
} |
| 47 |
instance_destroy(); |
| 48 |
} |
| 49 |
if (key_revert && key_select == 0) |
| 50 |
{ |
| 51 |
if (instance_exists(obj_text_battle_move_selected_enemy_fight_parent)) |
| 52 |
{ |
| 53 |
with (obj_heart_battle_menu) |
| 54 |
{ |
| 55 |
no_loop = false; |
| 56 |
image_alpha = 1; |
| 57 |
} |
| 58 |
with (obj_text_battle_move_selected_enemy_fight_parent) |
| 59 |
instance_destroy(); |
| 60 |
with (obj_battle_hp_enemy_parent) |
| 61 |
instance_destroy(); |
| 62 |
instance_destroy(); |
| 63 |
} |
| 64 |
} |
| 65 |
if (key_select == 0 && key_revert == 0) |
| 66 |
{ |
| 67 |
if (key_down && key_up == 0) |
| 68 |
{ |
| 69 |
if (global.fight_number >= 3) |
| 70 |
global.fight_number = 1; |
| 71 |
else |
| 72 |
global.fight_number += 1; |
| 73 |
check_sound = 0; |
| 74 |
for (counter = 0; counter < 2; counter += 1) |
| 75 |
{ |
| 76 |
if (global.fight_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_fight)) |
| 77 |
{ |
| 78 |
global.fight_number = 2; |
| 79 |
check_sound += 1; |
| 80 |
} |
| 81 |
if (global.fight_number == 2 && !instance_exists(obj_text_battle_move_selected_enemy_fight_2)) |
| 82 |
{ |
| 83 |
global.fight_number = 3; |
| 84 |
check_sound += 1; |
| 85 |
} |
| 86 |
if (global.fight_number == 3 && !instance_exists(obj_text_battle_move_selected_enemy_fight_3)) |
| 87 |
{ |
| 88 |
global.fight_number = 1; |
| 89 |
check_sound += 1; |
| 90 |
} |
| 91 |
} |
| 92 |
if (check_sound < 2) |
| 93 |
audio_play_sound(snd_mainmenu_select, 20, false); |
| 94 |
} |
| 95 |
if (key_up && key_down == 0) |
| 96 |
{ |
| 97 |
if (global.fight_number <= 1) |
| 98 |
global.fight_number = 3; |
| 99 |
else |
| 100 |
global.fight_number -= 1; |
| 101 |
check_sound = 0; |
| 102 |
for (counter = 0; counter < 2; counter += 1) |
| 103 |
{ |
| 104 |
if (global.fight_number == 3 && !instance_exists(obj_text_battle_move_selected_enemy_fight_3)) |
| 105 |
{ |
| 106 |
global.fight_number = 2; |
| 107 |
check_sound += 1; |
| 108 |
} |
| 109 |
if (global.fight_number == 2 && !instance_exists(obj_text_battle_move_selected_enemy_fight_2)) |
| 110 |
{ |
| 111 |
global.fight_number = 1; |
| 112 |
check_sound += 1; |
| 113 |
} |
| 114 |
if (global.fight_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_fight)) |
| 115 |
{ |
| 116 |
global.fight_number = 3; |
| 117 |
check_sound += 1; |
| 118 |
} |
| 119 |
} |
| 120 |
if (check_sound < 2) |
| 121 |
audio_play_sound(snd_mainmenu_select, 20, false); |
| 122 |
} |
| 123 |
} |
| 124 |
x = obj_dialogue_box_battle.x + 44; |
| 125 |
if (global.fight_number == 1) |
| 126 |
y = obj_dialogue_box_battle.y + 36; |
| 127 |
else if (global.fight_number == 2) |
| 128 |
y = obj_dialogue_box_battle.y + 68; |
| 129 |
else if (global.fight_number == 3) |
| 130 |
y = obj_dialogue_box_battle.y + 100; |