1 |
var enemy_count = global.enemy_count; |
2 |
var enemy_dead = global.enemy_dead; |
3 |
var enemy_spared = global.enemy_spared; |
4 |
if (enemy_count >= 2) |
5 |
{ |
6 |
var enemy_dead_2 = global.enemy_dead_2; |
7 |
var enemy_spared_2 = global.enemy_spared_2; |
8 |
} |
9 |
if (enemy_count >= 3) |
10 |
{ |
11 |
var enemy_dead_3 = global.enemy_dead_3; |
12 |
var enemy_spared_3 = global.enemy_spared_3; |
13 |
} |
14 |
script_execute(scr_controls_battle_fight); |
15 |
if (key_select) |
16 |
{ |
17 |
if (global.fight_number == 1) |
18 |
{ |
19 |
global.last_action_selected = "Fight"; |
20 |
global.last_action_selected_2 = "Nothing"; |
21 |
global.last_action_selected_3 = "Nothing"; |
22 |
} |
23 |
else if (global.fight_number == 2) |
24 |
{ |
25 |
global.last_action_selected = "Nothing"; |
26 |
global.last_action_selected_2 = "Fight"; |
27 |
global.last_action_selected_3 = "Nothing"; |
28 |
} |
29 |
else if (global.fight_number == 3) |
30 |
{ |
31 |
global.last_action_selected = "Nothing"; |
32 |
global.last_action_selected_2 = "Nothing"; |
33 |
global.last_action_selected_3 = "Fight"; |
34 |
} |
35 |
script_execute(scr_create_player_attack); |
36 |
audio_play_sound(snd_battle_item_weapon_select, 20, false); |
37 |
if (instance_exists(obj_text_battle_move_selected_enemy_fight_parent)) |
38 |
{ |
39 |
with (obj_text_battle_move_selected_enemy_fight_parent) |
40 |
instance_destroy(); |
41 |
} |
42 |
if (instance_exists(obj_battle_hp_enemy_parent)) |
43 |
{ |
44 |
with (obj_battle_hp_enemy_parent) |
45 |
instance_destroy(); |
46 |
} |
47 |
instance_destroy(); |
48 |
} |
49 |
if (key_revert && key_select == 0) |
50 |
{ |
51 |
if (instance_exists(obj_text_battle_move_selected_enemy_fight_parent)) |
52 |
{ |
53 |
with (obj_heart_battle_menu) |
54 |
{ |
55 |
no_loop = false; |
56 |
image_alpha = 1; |
57 |
} |
58 |
with (obj_text_battle_move_selected_enemy_fight_parent) |
59 |
instance_destroy(); |
60 |
with (obj_battle_hp_enemy_parent) |
61 |
instance_destroy(); |
62 |
instance_destroy(); |
63 |
} |
64 |
} |
65 |
if (key_select == 0 && key_revert == 0) |
66 |
{ |
67 |
if (key_down && key_up == 0) |
68 |
{ |
69 |
if (global.fight_number >= 3) |
70 |
global.fight_number = 1; |
71 |
else |
72 |
global.fight_number += 1; |
73 |
check_sound = 0; |
74 |
for (counter = 0; counter < 2; counter += 1) |
75 |
{ |
76 |
if (global.fight_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_fight)) |
77 |
{ |
78 |
global.fight_number = 2; |
79 |
check_sound += 1; |
80 |
} |
81 |
if (global.fight_number == 2 && !instance_exists(obj_text_battle_move_selected_enemy_fight_2)) |
82 |
{ |
83 |
global.fight_number = 3; |
84 |
check_sound += 1; |
85 |
} |
86 |
if (global.fight_number == 3 && !instance_exists(obj_text_battle_move_selected_enemy_fight_3)) |
87 |
{ |
88 |
global.fight_number = 1; |
89 |
check_sound += 1; |
90 |
} |
91 |
} |
92 |
if (check_sound < 2) |
93 |
audio_play_sound(snd_mainmenu_select, 20, false); |
94 |
} |
95 |
if (key_up && key_down == 0) |
96 |
{ |
97 |
if (global.fight_number <= 1) |
98 |
global.fight_number = 3; |
99 |
else |
100 |
global.fight_number -= 1; |
101 |
check_sound = 0; |
102 |
for (counter = 0; counter < 2; counter += 1) |
103 |
{ |
104 |
if (global.fight_number == 3 && !instance_exists(obj_text_battle_move_selected_enemy_fight_3)) |
105 |
{ |
106 |
global.fight_number = 2; |
107 |
check_sound += 1; |
108 |
} |
109 |
if (global.fight_number == 2 && !instance_exists(obj_text_battle_move_selected_enemy_fight_2)) |
110 |
{ |
111 |
global.fight_number = 1; |
112 |
check_sound += 1; |
113 |
} |
114 |
if (global.fight_number == 1 && !instance_exists(obj_text_battle_move_selected_enemy_fight)) |
115 |
{ |
116 |
global.fight_number = 3; |
117 |
check_sound += 1; |
118 |
} |
119 |
} |
120 |
if (check_sound < 2) |
121 |
audio_play_sound(snd_mainmenu_select, 20, false); |
122 |
} |
123 |
} |
124 |
x = obj_dialogue_box_battle.x + 44; |
125 |
if (global.fight_number == 1) |
126 |
y = obj_dialogue_box_battle.y + 36; |
127 |
else if (global.fight_number == 2) |
128 |
y = obj_dialogue_box_battle.y + 68; |
129 |
else if (global.fight_number == 3) |
130 |
y = obj_dialogue_box_battle.y + 100; |