1 | image_speed = 0.5; |
2 | image_index = 0; |
3 | move_speed = 4; |
4 | no_loop = false; |
5 | var player_character = global.player_character; |
6 | switch (player_character) |
7 | { |
8 | case "CLOVER": |
9 | sprite_index = spr_heart_yellow_flee; |
10 | break; |
11 | default: |
12 | } |