| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_menu_number = global.battle_menu_number; |
| 4 |
var battle_enemy_name = global.battle_enemy_name; |
| 5 |
var enemy_count = global.enemy_count; |
| 6 |
var game_mode = global.game_mode; |
| 7 |
script_execute(scr_controls_battle_main); |
| 8 |
if (instance_exists(obj_dialogue_box_battle) && key_select) |
| 9 |
{ |
| 10 |
if (battle_menu_number == 1) |
| 11 |
{ |
| 12 |
if (!instance_exists(obj_fight_locked)) |
| 13 |
{ |
| 14 |
if (global.enemy_dead == false && global.enemy_spared == false) |
| 15 |
instance_create(0, 0, obj_text_battle_move_selected_enemy_fight); |
| 16 |
if (enemy_count >= 2) |
| 17 |
{ |
| 18 |
if (global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
| 19 |
instance_create(0, 0, obj_text_battle_move_selected_enemy_fight_2); |
| 20 |
} |
| 21 |
if (enemy_count >= 3) |
| 22 |
{ |
| 23 |
if (global.enemy_dead_3 == false && global.enemy_spared_3 == false) |
| 24 |
instance_create(0, 0, obj_text_battle_move_selected_enemy_fight_3); |
| 25 |
} |
| 26 |
instance_create(obj_dialogue_box_battle.x + 44, obj_dialogue_box_battle.y + 36, obj_heart_battle_menu_fight); |
| 27 |
script_execute(scr_battle_core_directory_hp_displacements); |
| 28 |
script_execute(scr_determine_can_display_enemy_hp_ui); |
| 29 |
if (enemy_count >= 1) |
| 30 |
{ |
| 31 |
if (global.enemy_vulnerable == false && global.enemy_dead == false && global.enemy_spared == false) |
| 32 |
{ |
| 33 |
with (obj_battle_hp_current_enemy) |
| 34 |
instance_destroy(); |
| 35 |
with (obj_battle_hp_max_enemy) |
| 36 |
instance_destroy(); |
| 37 |
} |
| 38 |
} |
| 39 |
if (enemy_count >= 2) |
| 40 |
{ |
| 41 |
if (global.enemy_vulnerable_2 == false && global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
| 42 |
{ |
| 43 |
with (obj_battle_hp_current_enemy_2) |
| 44 |
instance_destroy(); |
| 45 |
with (obj_battle_hp_max_enemy_2) |
| 46 |
instance_destroy(); |
| 47 |
} |
| 48 |
} |
| 49 |
if (enemy_count >= 3) |
| 50 |
{ |
| 51 |
if (global.enemy_vulnerable_3 == false && global.enemy_dead_3 == false && global.enemy_spared_3 == false) |
| 52 |
{ |
| 53 |
with (obj_battle_hp_current_enemy_3) |
| 54 |
instance_destroy(); |
| 55 |
with (obj_battle_hp_max_enemy_3) |
| 56 |
instance_destroy(); |
| 57 |
} |
| 58 |
} |
| 59 |
with (obj_dialogue_battle_move_select_parent) |
| 60 |
instance_destroy(); |
| 61 |
audio_play_sound(snd_battle_item_weapon_select, 20, false); |
| 62 |
image_alpha = 0; |
| 63 |
} |
| 64 |
else |
| 65 |
{ |
| 66 |
audio_play_sound(snd_fail, 1, 0); |
| 67 |
} |
| 68 |
} |
| 69 |
if (battle_menu_number == 2) |
| 70 |
{ |
| 71 |
if (global.enemy_dead == false && global.enemy_spared == false) |
| 72 |
instance_create(0, 0, obj_text_battle_move_selected_enemy_name); |
| 73 |
if (enemy_count >= 2) |
| 74 |
{ |
| 75 |
if (global.enemy_dead_2 == false && global.enemy_spared_2 == false) |
| 76 |
instance_create(0, 0, obj_text_battle_move_selected_enemy_name_2); |
| 77 |
} |
| 78 |
if (enemy_count >= 3) |
| 79 |
{ |
| 80 |
if (global.enemy_dead_3 == false && global.enemy_spared_3 == false) |
| 81 |
instance_create(0, 0, obj_text_battle_move_selected_enemy_name_3); |
| 82 |
} |
| 83 |
instance_create(obj_dialogue_box_battle.x + 44, obj_dialogue_box_battle.y + 36, obj_heart_battle_menu_act); |
| 84 |
with (obj_dialogue_battle_move_select_parent) |
| 85 |
instance_destroy(); |
| 86 |
audio_play_sound(snd_battle_item_weapon_select, 20, false); |
| 87 |
image_alpha = 0; |
| 88 |
} |
| 89 |
if (battle_menu_number == 3) |
| 90 |
{ |
| 91 |
if (obj_item.image_index == 1) |
| 92 |
{ |
| 93 |
global.item_page_count = 1; |
| 94 |
global.item_number_row = 1; |
| 95 |
global.item_number_column = 1; |
| 96 |
if (global.item_slot[1] != "Nothing") |
| 97 |
instance_create(0, 0, obj_text_battle_move_selected_item_1); |
| 98 |
if (global.item_slot[2] != "Nothing") |
| 99 |
instance_create(0, 0, obj_text_battle_move_selected_item_2); |
| 100 |
if (global.item_slot[3] != "Nothing") |
| 101 |
instance_create(0, 0, obj_text_battle_move_selected_item_3); |
| 102 |
if (global.item_slot[4] != "Nothing") |
| 103 |
instance_create(0, 0, obj_text_battle_move_selected_item_4); |
| 104 |
instance_create(0, 0, obj_text_battle_move_selected_item_page_count); |
| 105 |
instance_create(obj_dialogue_box_battle.x + 44, obj_dialogue_box_battle.y + 36, obj_heart_battle_menu_item); |
| 106 |
with (obj_dialogue_battle_move_select_parent) |
| 107 |
instance_destroy(); |
| 108 |
audio_play_sound(snd_battle_item_weapon_select, 20, false); |
| 109 |
image_alpha = 0; |
| 110 |
} |
| 111 |
else |
| 112 |
{ |
| 113 |
audio_play_sound(snd_hurt, 20, false); |
| 114 |
} |
| 115 |
} |
| 116 |
if (battle_menu_number == 4) |
| 117 |
{ |
| 118 |
instance_create(0, 0, obj_text_battle_move_selected_spare); |
| 119 |
if (global.enemy_fleeable == true) |
| 120 |
instance_create(0, 0, obj_text_battle_move_selected_flee); |
| 121 |
instance_create(obj_dialogue_box_battle.x + 44, obj_dialogue_box_battle.y + 36, obj_heart_battle_menu_mercy); |
| 122 |
with (obj_dialogue_battle_move_select_parent) |
| 123 |
instance_destroy(); |
| 124 |
audio_play_sound(snd_battle_item_weapon_select, 20, false); |
| 125 |
image_alpha = 0; |
| 126 |
} |
| 127 |
} |
| 128 |
if (key_select == 0) |
| 129 |
{ |
| 130 |
if (key_right && key_left == 0) |
| 131 |
{ |
| 132 |
var battle_menu_number_prev = battle_menu_number; |
| 133 |
var move_number = true; |
| 134 |
while (move_number == true) |
| 135 |
{ |
| 136 |
if (battle_menu_number == 4) |
| 137 |
global.battle_menu_number = 1; |
| 138 |
else |
| 139 |
global.battle_menu_number += 1; |
| 140 |
battle_menu_number = global.battle_menu_number; |
| 141 |
if ((battle_menu_number == 1 && instance_exists(obj_fight)) || (battle_menu_number == 2 && instance_exists(obj_act)) || (battle_menu_number == 3 && instance_exists(obj_item)) || (battle_menu_number == 4 && instance_exists(obj_mercy))) |
| 142 |
move_number = false; |
| 143 |
} |
| 144 |
if (global.battle_menu_number != battle_menu_number_prev) |
| 145 |
audio_play_sound(snd_mainmenu_select, 20, false); |
| 146 |
} |
| 147 |
if (key_left && key_right == 0) |
| 148 |
{ |
| 149 |
var battle_menu_number_prev = battle_menu_number; |
| 150 |
var move_number = true; |
| 151 |
while (move_number == true) |
| 152 |
{ |
| 153 |
if (battle_menu_number == 1) |
| 154 |
global.battle_menu_number = 4; |
| 155 |
else |
| 156 |
global.battle_menu_number -= 1; |
| 157 |
battle_menu_number = global.battle_menu_number; |
| 158 |
if ((battle_menu_number == 1 && instance_exists(obj_fight)) || (battle_menu_number == 2 && instance_exists(obj_act)) || (battle_menu_number == 3 && instance_exists(obj_item)) || (battle_menu_number == 4 && instance_exists(obj_mercy))) |
| 159 |
move_number = false; |
| 160 |
} |
| 161 |
if (global.battle_menu_number != battle_menu_number_prev) |
| 162 |
audio_play_sound(snd_mainmenu_select, 20, false); |
| 163 |
} |
| 164 |
} |
| 165 |
if (battle_menu_number == 1 && instance_exists(obj_fight_locked)) |
| 166 |
global.battle_menu_number = 2; |
| 167 |
battle_menu_number = global.battle_menu_number; |
| 168 |
if (battle_menu_number == 1) |
| 169 |
{ |
| 170 |
x = obj_fight.x + 17; |
| 171 |
y = obj_fight.y + 23; |
| 172 |
} |
| 173 |
else if (battle_menu_number == 2) |
| 174 |
{ |
| 175 |
x = obj_act.x + 17; |
| 176 |
y = obj_act.y + 23; |
| 177 |
} |
| 178 |
else if (battle_menu_number == 3) |
| 179 |
{ |
| 180 |
x = obj_item.x + 17; |
| 181 |
y = obj_item.y + 23; |
| 182 |
} |
| 183 |
else if (battle_menu_number == 4) |
| 184 |
{ |
| 185 |
x = obj_mercy.x + 17; |
| 186 |
y = obj_mercy.y + 23; |
| 187 |
} |
| 188 |
if (no_loop_determine_sparing == false) |
| 189 |
{ |
| 190 |
script_execute(scr_determine_low_hp_enemy_sparing); |
| 191 |
no_loop_determine_sparing = true; |
| 192 |
} |
| 193 |
if (image_alpha == 1 && no_loop == false) |
| 194 |
{ |
| 195 |
script_execute(scr_battle_core_directory_flavor_text_recreation); |
| 196 |
no_loop = true; |
| 197 |
} |