| 1 | image_speed = 1/3; |
| 2 | image_index = 0; |
| 3 | hsp = random_range(-10, 10); |
| 4 | vsp = random_range(-10, 10); |
| 5 | grav = 0.5; |
| 6 | var player_character = global.player_character; |
| 7 | switch (player_character) |
| 8 | { |
| 9 | case "CLOVER": |
| 10 | sprite_index = spr_heart_yellow_shard; |
| 11 | break; |
| 12 | } |