1 | image_speed = 1/3; |
2 | image_index = 0; |
3 | hsp = random_range(-10, 10); |
4 | vsp = random_range(-10, 10); |
5 | grav = 0.5; |
6 | var player_character = global.player_character; |
7 | switch (player_character) |
8 | { |
9 | case "CLOVER": |
10 | sprite_index = spr_heart_yellow_shard; |
11 | break; |
12 | } |