1 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
2 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
3 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
4 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
5 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
6 | audio_play_sound(snd_soul_gameover_hit_break, 20, false); |
7 | instance_destroy(); |