| 1 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
| 2 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
| 3 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
| 4 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
| 5 | instance_create(x, y, obj_heart_death_screen_broken_shard); |
| 6 | audio_play_sound(snd_soul_gameover_hit_break, 20, false); |
| 7 | instance_destroy(); |