1 | image_speed = 0; |
2 | image_index = 0; |
3 | alarm[0] = 45; |
4 | alarm[1] = 90; |
5 | audio_play_sound(snd_hurt, 20, false); |
6 | var player_character = global.player_character; |
7 | switch (player_character) |
8 | { |
9 | case "CLOVER": |
10 | sprite_index = spr_heart_yellow_split; |
11 | break; |
12 | } |