| 1 | image_speed = 0; |
| 2 | image_index = 0; |
| 3 | alarm[0] = 45; |
| 4 | alarm[1] = 90; |
| 5 | var player_character = global.player_character; |
| 6 | switch (player_character) |
| 7 | { |
| 8 | case "CLOVER": |
| 9 | sprite_index = spr_heart_yellow_split; |
| 10 | break; |
| 11 | } |
| 12 | obj_flowey_world_controller.overlay_alpha = 1; |