1 | image_speed = 0; |
2 | image_index = 0; |
3 | alarm[0] = 1; |
4 | alarm[1] = 25; |
5 | var player_character = global.player_character; |
6 | switch (player_character) |
7 | { |
8 | case "CLOVER": |
9 | sprite_index = spr_heart_yellow_split; |
10 | break; |
11 | } |
12 | obj_flowey_world_controller.overlay_alpha = 1; |