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gml_Object_obj_heart_flowey_world_split_fast_Create_0

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1
image_speed = 0;
2
image_index = 0;
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alarm[0] = 1;
gml_Object_obj_heart_flowey_world_split_fast_Alarm_0.gml

image_index = 1; audio_play_sound(snd_soul_gameover_hit, 20, false);
4
alarm[1] = 25;
gml_Object_obj_heart_flowey_world_split_fast_Alarm_1.gml

for (i = 0; i < 5; i++) instance_create_depth(x, y, depth - 999999, obj_heart_death_screen_broken_shard); audio_play_sound(snd_soul_gameover_hit_break, 20, false); instance_destroy();
5
var player_character = global.player_character;
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switch (player_character)
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{
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    case "CLOVER":
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        sprite_index = spr_heart_yellow_split;
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        break;
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}
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obj_flowey_world_controller.overlay_alpha = 1;