| 1 |
depth = -room_height - 164; |
| 2 |
var main_shop_screen_number = global.main_shop_screen_number; |
| 3 |
if (main_shop_screen_number == 1) |
| 4 |
{ |
| 5 |
x = obj_main_screen_shop.x + 229; |
| 6 |
y = obj_main_screen_shop.y + 19; |
| 7 |
} |
| 8 |
else if (main_shop_screen_number == 2) |
| 9 |
{ |
| 10 |
x = obj_main_screen_shop.x + 229; |
| 11 |
y = obj_main_screen_shop.y + 39; |
| 12 |
} |
| 13 |
else if (main_shop_screen_number == 3) |
| 14 |
{ |
| 15 |
x = obj_main_screen_shop.x + 229; |
| 16 |
y = obj_main_screen_shop.y + 59; |
| 17 |
} |
| 18 |
else if (main_shop_screen_number == 4) |
| 19 |
{ |
| 20 |
x = obj_main_screen_shop.x + 229; |
| 21 |
y = obj_main_screen_shop.y + 79; |
| 22 |
} |
| 23 |
var player_character = global.player_character; |
| 24 |
switch (player_character) |
| 25 |
{ |
| 26 |
case "CLOVER": |
| 27 |
sprite_index = spr_heart_yellow_overworld; |
| 28 |
break; |
| 29 |
} |