| 1 | depth = -room_height - 164; |
| 2 | response_shop_screen_number = 1; |
| 3 | x = obj_talk_screen_shop.x + 49; |
| 4 | y = obj_talk_screen_shop.y + 103; |
| 5 | var player_character = global.player_character; |
| 6 | switch (player_character) |
| 7 | { |
| 8 | case "CLOVER": |
| 9 | sprite_index = spr_heart_yellow_overworld; |
| 10 | break; |
| 11 | } |