1 | depth = -room_height - 164; |
2 | response_shop_screen_number = 1; |
3 | x = obj_main_screen_shop.x + 229; |
4 | y = obj_main_screen_shop.y + 59; |
5 | var player_character = global.player_character; |
6 | switch (player_character) |
7 | { |
8 | case "CLOVER": |
9 | sprite_index = spr_heart_yellow_overworld; |
10 | break; |
11 | } |