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gml_Object_obj_heart_yellow_shot_big_Create_0

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1
image_speed = 1;
2
can_grow = false;
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speed = 10;
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direction = 90;
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image_angle = direction - 90;
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image_xscale = 2;
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image_yscale = 2;
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audio_play_sound(snd_shot_big_fire, 1, 0);