| 1 | image_alpha = 0; |
| 2 | script_execute(scr_enemy_defragment); |
| 3 | if (!audio_is_playing(snd_monster_damage_death)) |
| 4 | audio_play_sound(snd_monster_damage_death, 20, 0); |
| 5 | global.enemy_low_hp = true; |
| 6 | global.enemy_low_hp_3 = true; |