1 | image_alpha = 0; |
2 | script_execute(scr_enemy_defragment); |
3 | if (!audio_is_playing(snd_monster_damage_death)) |
4 | audio_play_sound(snd_monster_damage_death, 20, 0); |
5 | global.enemy_low_hp = true; |
6 | global.enemy_low_hp_3 = true; |