1 |
var enemy_dead_2 = global.enemy_dead_2; |
2 |
var enemy_spared_2 = global.enemy_spared_2; |
3 |
if (enemy_dead_2 == false && enemy_spared_2 == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking; |
5 |
if (enemy_dead_2 == true) |
6 |
{ |
7 |
x = starting_point_x; |
8 |
y = starting_point_y; |
9 |
instance_create(starting_point_x, starting_point_y, obj_hec_dead); |
10 |
instance_destroy(); |
11 |
exit; |
12 |
image_alpha = 0.5; |
13 |
} |
14 |
else if (enemy_spared_2 == true) |
15 |
{ |
16 |
sprite_index = spr_hec_spared; |
17 |
x = starting_point_x; |
18 |
y = starting_point_y; |
19 |
image_speed = 0; |
20 |
image_index = 0; |
21 |
image_alpha = 0.5; |
22 |
if (no_loop_create_clouds == false) |
23 |
{ |
24 |
for (i = 0; i <= 11; i += 1) |
25 |
instance_create(x, y, obj_spare_cloud); |
26 |
} |
27 |
no_loop_create_clouds = true; |
28 |
} |
29 |
if (damage_disjoint_count > 0) |
30 |
{ |
31 |
damage_disjoint_count -= 1; |
32 |
} |
33 |
else if (enemy_dead_2 == false && enemy_spared_2 == false) |
34 |
{ |
35 |
if (global.enemy_low_hp_2 == true) |
36 |
{ |
37 |
if (sprite_index != spr_hec_critical) |
38 |
{ |
39 |
sprite_index = spr_hec_critical; |
40 |
image_speed = 1/3; |
41 |
image_index = 0; |
42 |
} |
43 |
} |
44 |
else if (sprite_index != spr_hec_normal) |
45 |
{ |
46 |
sprite_index = spr_hec_normal; |
47 |
image_speed = 1/3; |
48 |
image_index = 0; |
49 |
} |
50 |
} |
51 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 2 && no_loop_damage_disjoint_count == false) |
52 |
{ |
53 |
time_elapsed = 0; |
54 |
sign_modifier = -1; |
55 |
damage_disjoint_count = 12; |
56 |
no_loop_damage_disjoint_count = true; |
57 |
audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); |
58 |
} |
59 |
else if (!instance_exists(obj_text_damage_count)) |
60 |
{ |
61 |
no_loop_damage_disjoint_count = false; |
62 |
} |
63 |
if (damage_disjoint_count == 12) |
64 |
damage_disjoint_x = -50; |
65 |
else if (damage_disjoint_count == 10) |
66 |
damage_disjoint_x = 50; |
67 |
else if (damage_disjoint_count == 8) |
68 |
damage_disjoint_x = -20; |
69 |
else if (damage_disjoint_count == 6) |
70 |
damage_disjoint_x = 20; |
71 |
else if (damage_disjoint_count == 4) |
72 |
damage_disjoint_x = -10; |
73 |
else if (damage_disjoint_count == 2) |
74 |
damage_disjoint_x = 10; |
75 |
else if (damage_disjoint_count == 0) |
76 |
damage_disjoint_x = 0; |
77 |
if (damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0) |
78 |
{ |
79 |
sprite_index = spr_hec_dead; |
80 |
image_speed = 0; |
81 |
image_index = 0; |
82 |
} |
83 |
x = draw_position_x + damage_disjoint_x; |
84 |
y = draw_position_y + damage_disjoint_y; |