| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (!surface_exists(lava_surf)) |
| 4 |
lava_surf = surface_create(room_width, room_height); |
| 5 |
surface_set_target(lava_surf); |
| 6 |
draw_sprite_tiled(ts_lava, 0, 0 - (current_time / 20), 0); |
| 7 |
surface_reset_target(); |
| 8 |
var surface_parts = 24; |
| 9 |
var inc = room_width / surface_parts; |
| 10 |
for (var i = 0; i < room_width; i += inc) |
| 11 |
{ |
| 12 |
var sin_current = sin((current_time + (i * 10000)) / 100); |
| 13 |
draw_surface_part(lava_surf, 0 + i, 0, inc, room_height, 1 + i, 40 + sin_current); |
| 14 |
draw_surface_part(lava_surf, 0 + i, 0, inc, room_height, 1 + i, -200 + sin_current); |
| 15 |
draw_surface_part(lava_surf, 0 + i, 0, inc, room_height, -39 + i, 0 + sin_current); |
| 16 |
} |