1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (!surface_exists(lava_surf)) |
4 |
lava_surf = surface_create(room_width, room_height); |
5 |
surface_set_target(lava_surf); |
6 |
draw_sprite_tiled(ts_lava, 0, 0 - (current_time / 20), 0); |
7 |
surface_reset_target(); |
8 |
var surface_parts = 24; |
9 |
var inc = room_width / surface_parts; |
10 |
for (var i = 0; i < room_width; i += inc) |
11 |
{ |
12 |
var sin_current = sin((current_time + (i * 10000)) / 100); |
13 |
draw_surface_part(lava_surf, 0 + i, 0, inc, room_height, 1 + i, 40 + sin_current); |
14 |
draw_surface_part(lava_surf, 0 + i, 0, inc, room_height, 1 + i, -200 + sin_current); |
15 |
draw_surface_part(lava_surf, 0 + i, 0, inc, room_height, -39 + i, 0 + sin_current); |
16 |
} |