1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x < 400) |
7 |
{ |
8 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
9 |
cutscene_advance(); |
10 |
} |
11 |
break; |
12 |
case 1: |
13 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_pl.y, 3, "x", "up"); |
14 |
break; |
15 |
case 2: |
16 |
if (cutscene_wait(1.5)) |
17 |
cutscene_advance(2.5); |
18 |
break; |
19 |
case 2.5: |
20 |
if (cutscene_npc_walk(1168, obj_martlet_npc.x, obj_martlet_npc.y + 60, 1, "x", "up")) |
21 |
cutscene_advance(3); |
22 |
break; |
23 |
case 3: |
24 |
cutscene_camera_move(obj_martlet_npc.x, 300, 1); |
25 |
camera_set_view_speed(view_camera[0], -1, -1); |
26 |
break; |
27 |
case 4: |
28 |
cutscene_wait(0.5); |
29 |
break; |
30 |
case 5: |
31 |
cutscene_instance_create(obj_martlet_npc.x, obj_martlet_npc.y - 45, 1147); |
32 |
audio_play_sound(snd_encounter, 1, 0); |
33 |
break; |
34 |
case 6: |
35 |
cutscene_wait(1); |
36 |
break; |
37 |
case 7: |
38 |
cutscene_npc_direction(1164, "down"); |
39 |
instance_destroy(obj_cutscene_ex); |
40 |
break; |
41 |
case 8: |
42 |
cutscene_wait(0.5); |
43 |
break; |
44 |
case 9: |
45 |
cutscene_dialogue(); |
46 |
with (msg) |
47 |
{ |
48 |
talker[0] = 1164; |
49 |
position = 1; |
50 |
message[0] = "* ..."; |
51 |
message[1] = "* So you found me..."; |
52 |
message[2] = "* Pretty easy when# there's so few left."; |
53 |
prt[0] = 315; |
54 |
prt[1] = 336; |
55 |
prt[2] = 338; |
56 |
} |
57 |
break; |
58 |
case 10: |
59 |
cutscene_wait(0.5); |
60 |
break; |
61 |
case 11: |
62 |
cutscene_npc_action_sprite(1168, 3380, 1, true, 0, 634, 2); |
63 |
break; |
64 |
case 12: |
65 |
cutscene_wait(1); |
66 |
break; |
67 |
case 13: |
68 |
cutscene_battle_initiate("martlet genocide final", true, false); |
69 |
break; |
70 |
} |