| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.x < 400) |
| 7 |
{ |
| 8 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 9 |
cutscene_advance(); |
| 10 |
} |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_pl.y, 3, "x", "up"); |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
if (cutscene_wait(1.5)) |
| 17 |
cutscene_advance(2.5); |
| 18 |
break; |
| 19 |
case 2.5: |
| 20 |
if (cutscene_npc_walk(1168, obj_martlet_npc.x, obj_martlet_npc.y + 60, 1, "x", "up")) |
| 21 |
cutscene_advance(3); |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
cutscene_camera_move(obj_martlet_npc.x, 300, 1); |
| 25 |
camera_set_view_speed(view_camera[0], -1, -1); |
| 26 |
break; |
| 27 |
case 4: |
| 28 |
cutscene_wait(0.5); |
| 29 |
break; |
| 30 |
case 5: |
| 31 |
cutscene_instance_create(obj_martlet_npc.x, obj_martlet_npc.y - 45, 1147); |
| 32 |
audio_play_sound(snd_encounter, 1, 0); |
| 33 |
break; |
| 34 |
case 6: |
| 35 |
cutscene_wait(1); |
| 36 |
break; |
| 37 |
case 7: |
| 38 |
cutscene_npc_direction(1164, "down"); |
| 39 |
instance_destroy(obj_cutscene_ex); |
| 40 |
break; |
| 41 |
case 8: |
| 42 |
cutscene_wait(0.5); |
| 43 |
break; |
| 44 |
case 9: |
| 45 |
cutscene_dialogue(); |
| 46 |
with (msg) |
| 47 |
{ |
| 48 |
talker[0] = 1164; |
| 49 |
position = 1; |
| 50 |
message[0] = "* ..."; |
| 51 |
message[1] = "* So you found me..."; |
| 52 |
message[2] = "* Pretty easy when# there's so few left."; |
| 53 |
prt[0] = 315; |
| 54 |
prt[1] = 336; |
| 55 |
prt[2] = 338; |
| 56 |
} |
| 57 |
break; |
| 58 |
case 10: |
| 59 |
cutscene_wait(0.5); |
| 60 |
break; |
| 61 |
case 11: |
| 62 |
cutscene_npc_action_sprite(1168, 3380, 1, true, 0, 634, 2); |
| 63 |
break; |
| 64 |
case 12: |
| 65 |
cutscene_wait(1); |
| 66 |
break; |
| 67 |
case 13: |
| 68 |
cutscene_battle_initiate("martlet genocide final", true, false); |
| 69 |
break; |
| 70 |
} |