| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | draw_set_color(c_black); |
| 4 | draw_set_alpha(draw_alpha); |
| 5 | draw_rectangle(0, 0, room_width, room_height, false); |
| 6 | draw_set_alpha(1); |
| 7 | if (instance_exists(obj_player_npc)) |
| 8 | { |
| 9 | shader_set(sh_yellow); |
| 10 | draw_set_alpha(draw_clover_yellow_alpha); |
| 11 | draw_sprite(obj_player_npc.sprite_index, obj_player_npc.image_index, obj_player_npc.x, obj_player_npc.y); |
| 12 | draw_set_alpha(1); |
| 13 | shader_reset(); |
| 14 | } |