1 | if (live_call()) |
2 | return global.live_result; |
3 | draw_set_color(c_black); |
4 | draw_set_alpha(draw_alpha); |
5 | draw_rectangle(0, 0, room_width, room_height, false); |
6 | draw_set_alpha(1); |
7 | if (instance_exists(obj_player_npc)) |
8 | { |
9 | shader_set(sh_yellow); |
10 | draw_set_alpha(draw_clover_yellow_alpha); |
11 | draw_sprite(obj_player_npc.sprite_index, obj_player_npc.image_index, obj_player_npc.x, obj_player_npc.y); |
12 | draw_set_alpha(1); |
13 | shader_reset(); |
14 | } |