| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.x < 400) |
| 7 |
{ |
| 8 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 9 |
cutscene_advance(); |
| 10 |
} |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_pl.y, 3, "x", "up"); |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
if (cutscene_wait(1.5)) |
| 17 |
cutscene_advance(2.5); |
| 18 |
break; |
| 19 |
case 2.5: |
| 20 |
if (cutscene_npc_walk(1168, obj_martlet_npc.x, obj_martlet_npc.y + 60, 1, "x", "up")) |
| 21 |
cutscene_advance(3); |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
cutscene_camera_move(obj_martlet_npc.x, 300, 1); |
| 25 |
camera_set_view_speed(view_camera[0], -1, -1); |
| 26 |
break; |
| 27 |
case 4: |
| 28 |
cutscene_wait(0.5); |
| 29 |
break; |
| 30 |
case 5: |
| 31 |
cutscene_instance_create(obj_martlet_npc.x, obj_martlet_npc.y - 45, 1147); |
| 32 |
break; |
| 33 |
case 6: |
| 34 |
cutscene_wait(1); |
| 35 |
break; |
| 36 |
case 7: |
| 37 |
cutscene_npc_direction(1164, "down"); |
| 38 |
instance_destroy(obj_cutscene_ex); |
| 39 |
break; |
| 40 |
case 8: |
| 41 |
cutscene_wait(0.5); |
| 42 |
break; |
| 43 |
case 9: |
| 44 |
cutscene_dialogue(); |
| 45 |
with (msg) |
| 46 |
{ |
| 47 |
talker[0] = 1164; |
| 48 |
position = 0; |
| 49 |
message[0] = "* You made it! Great!"; |
| 50 |
prt[0] = 328; |
| 51 |
} |
| 52 |
break; |
| 53 |
case 10: |
| 54 |
cutscene_wait(0.5); |
| 55 |
break; |
| 56 |
case 11: |
| 57 |
cutscene_npc_direction(1164, "up"); |
| 58 |
break; |
| 59 |
case 12: |
| 60 |
cutscene_camera_move(obj_martlet_npc.x, 260, 1); |
| 61 |
camera_set_view_speed(view_camera[0], -1, -1); |
| 62 |
break; |
| 63 |
case 13: |
| 64 |
cutscene_wait(0.5); |
| 65 |
break; |
| 66 |
case 14: |
| 67 |
cutscene_dialogue(); |
| 68 |
with (msg) |
| 69 |
{ |
| 70 |
talker[0] = 1164; |
| 71 |
message[0] = "* What a view..."; |
| 72 |
message[1] = "* That large facility in# front of us is the# CORE..."; |
| 73 |
message[2] = "* ...The main source of# power for the# Underground."; |
| 74 |
prt[0] = 328; |
| 75 |
prt[1] = 321; |
| 76 |
prt[2] = 321; |
| 77 |
} |
| 78 |
break; |
| 79 |
case 15: |
| 80 |
cutscene_npc_walk(1168, obj_martlet_npc.x, obj_martlet_npc.y + 30, 3, "x", "up", -4, 180, 300); |
| 81 |
break; |
| 82 |
case 16: |
| 83 |
cutscene_wait(1.75); |
| 84 |
break; |
| 85 |
case 17: |
| 86 |
if (cutscene_dialogue()) |
| 87 |
cutscene_advance(17.3); |
| 88 |
with (msg) |
| 89 |
{ |
| 90 |
talker[0] = 1164; |
| 91 |
message[0] = "* Behind that is New# Home. The capital city."; |
| 92 |
message[1] = "* I asked around and was# told Ceroba and Starlo# headed there."; |
| 93 |
message[2] = "* Guess she ran the# opposite way of the Lab# to juke her pursuer?"; |
| 94 |
message[3] = "* The two couldn't have# gotten far, I'm positive# we'll find them!"; |
| 95 |
message[4] = "* We'll..."; |
| 96 |
prt[0] = 338; |
| 97 |
prt[1] = 321; |
| 98 |
prt[2] = 324; |
| 99 |
prt[3] = 313; |
| 100 |
prt[4] = 317; |
| 101 |
if (message_current == 4) |
| 102 |
{ |
| 103 |
obj_martlet_npc.npc_direction = "left"; |
| 104 |
message_timer = 30; |
| 105 |
skippable = false; |
| 106 |
} |
| 107 |
} |
| 108 |
break; |
| 109 |
case 17.3: |
| 110 |
if (cutscene_wait(1)) |
| 111 |
{ |
| 112 |
cutscene_advance(17.6); |
| 113 |
obj_martlet_npc.npc_direction = "up"; |
| 114 |
} |
| 115 |
break; |
| 116 |
case 17.6: |
| 117 |
if (cutscene_dialogue()) |
| 118 |
cutscene_advance(18); |
| 119 |
with (msg) |
| 120 |
{ |
| 121 |
talker[0] = 1164; |
| 122 |
message[0] = "* Whew, it's all setting# in now."; |
| 123 |
message[1] = "* This is like... super# intimidating, right? Not# just me?"; |
| 124 |
prt[0] = 329; |
| 125 |
prt[1] = 317; |
| 126 |
} |
| 127 |
break; |
| 128 |
break; |
| 129 |
case 18: |
| 130 |
cutscene_wait(0.5); |
| 131 |
break; |
| 132 |
case 19: |
| 133 |
cutscene_npc_direction(1164, "left"); |
| 134 |
break; |
| 135 |
case 20: |
| 136 |
cutscene_wait(1); |
| 137 |
break; |
| 138 |
case 21: |
| 139 |
if (cutscene_dialogue()) |
| 140 |
cutscene_advance(21.2); |
| 141 |
with (msg) |
| 142 |
{ |
| 143 |
talker[0] = 1164; |
| 144 |
message[0] = "* ..."; |
| 145 |
message[1] = "* I don't know when I'll# get another chance so# I'll say it now:"; |
| 146 |
message[2] = "* You are a kind soul.# One of the best I've# met."; |
| 147 |
message[3] = "* Left and right you've# been beaten and bruised,# but you stay vigilant."; |
| 148 |
message[4] = "* You defuse situations# and mend# relationships..."; |
| 149 |
message[5] = "* ...A far cry from what# I was taught growing up."; |
| 150 |
message[6] = "* Royal Guards are told# ad nauseum that humans# are the enemy."; |
| 151 |
message[7] = "* I only ever heard# stories of war and our# Underground imprisonment."; |
| 152 |
message[8] = "* But you're different."; |
| 153 |
message[9] = "* If you could change my# mind on humans, I know# you can ASGORE's!"; |
| 154 |
message[10] = "* After we diffuse the# Ceroba situation,"; |
| 155 |
message[11] = "* We'll march right up to# that Castle, you and me!"; |
| 156 |
message[12] = "* And then... Well,# you'll be on your way."; |
| 157 |
message[13] = "* But don't worry about# me! "; |
| 158 |
message[14] = "* When Monsterkind is# freed, we'll meet again# on the Surface!"; |
| 159 |
message[15] = "* By then, you might be# all grown up. Wouldn't# that be funny?"; |
| 160 |
message[16] = "* Heh..."; |
| 161 |
message[17] = "* ..."; |
| 162 |
prt[0] = 329; |
| 163 |
prt[1] = 317; |
| 164 |
prt[2] = 320; |
| 165 |
prt[3] = 320; |
| 166 |
prt[4] = 320; |
| 167 |
prt[5] = 329; |
| 168 |
prt[6] = 317; |
| 169 |
prt[7] = 322; |
| 170 |
prt[8] = 320; |
| 171 |
prt[9] = 328; |
| 172 |
prt[10] = 328; |
| 173 |
prt[11] = 312; |
| 174 |
prt[12] = 320; |
| 175 |
prt[13] = 312; |
| 176 |
prt[14] = 328; |
| 177 |
prt[15] = 312; |
| 178 |
prt[16] = 328; |
| 179 |
prt[17] = 321; |
| 180 |
switch (message_current) |
| 181 |
{ |
| 182 |
case 1: |
| 183 |
obj_player_npc.npc_direction = "right"; |
| 184 |
break; |
| 185 |
case 3: |
| 186 |
if (!audio_is_playing(mus_acquittal)) |
| 187 |
cutscene_music = audio_play_sound(mus_acquittal, 1, 1); |
| 188 |
break; |
| 189 |
case 16: |
| 190 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 191 |
break; |
| 192 |
} |
| 193 |
} |
| 194 |
break; |
| 195 |
case 21.2: |
| 196 |
if (cutscene_wait(1)) |
| 197 |
cutscene_advance(21.4); |
| 198 |
break; |
| 199 |
case 21.4: |
| 200 |
if (cutscene_dialogue()) |
| 201 |
cutscene_advance(21.6); |
| 202 |
with (msg) |
| 203 |
{ |
| 204 |
talker[0] = 1164; |
| 205 |
message[0] = "* Point is, I'm glad you# hopped on my raft."; |
| 206 |
message[1] = "* ..."; |
| 207 |
prt[0] = 320; |
| 208 |
prt[1] = 329; |
| 209 |
switch (message_current) |
| 210 |
{ |
| 211 |
case 1: |
| 212 |
obj_martlet_npc.npc_direction = "up"; |
| 213 |
skippable = false; |
| 214 |
message_timer = 30; |
| 215 |
break; |
| 216 |
} |
| 217 |
} |
| 218 |
break; |
| 219 |
case 21.6: |
| 220 |
if (cutscene_wait(1)) |
| 221 |
cutscene_advance(21.8); |
| 222 |
break; |
| 223 |
case 21.8: |
| 224 |
if (cutscene_dialogue()) |
| 225 |
{ |
| 226 |
cutscene_advance(22); |
| 227 |
obj_player_npc.xstart = obj_player_npc.x; |
| 228 |
} |
| 229 |
with (msg) |
| 230 |
{ |
| 231 |
talker[0] = 1164; |
| 232 |
message[0] = "* Okay... We need to get# moving."; |
| 233 |
message[1] = "* That way. West New# Home."; |
| 234 |
message[2] = "* The elevator downstairs# should take us straight# there."; |
| 235 |
message[3] = "* After that... I'm not# sure."; |
| 236 |
message[4] = "* I'd call for backup in# a scenario like this but# we're on our own. "; |
| 237 |
message[5] = "* Outlaws."; |
| 238 |
message[6] = "* So, \"partner in crime,\"# you ready?"; |
| 239 |
prt[0] = 321; |
| 240 |
prt[1] = 321; |
| 241 |
prt[2] = 328; |
| 242 |
prt[3] = 329; |
| 243 |
prt[4] = 329; |
| 244 |
prt[5] = 321; |
| 245 |
prt[6] = 328; |
| 246 |
switch (message_current) |
| 247 |
{ |
| 248 |
case 0: |
| 249 |
obj_martlet_npc.npc_direction = "left"; |
| 250 |
skippable = true; |
| 251 |
message_timer = -1; |
| 252 |
break; |
| 253 |
case 1: |
| 254 |
global.hotland_flag[1] = 1; |
| 255 |
scr_radio_restart(); |
| 256 |
obj_martlet_npc.npc_direction = "up"; |
| 257 |
obj_player_npc.npc_direction = "up"; |
| 258 |
break; |
| 259 |
case 6: |
| 260 |
obj_martlet_npc.npc_direction = "left"; |
| 261 |
obj_player_npc.npc_direction = "right"; |
| 262 |
break; |
| 263 |
} |
| 264 |
} |
| 265 |
break; |
| 266 |
case 22: |
| 267 |
obj_player_npc.x = -1000; |
| 268 |
if (cutscene_npc_action_sprite(1164, 1822, 1, false)) |
| 269 |
obj_player_npc.x = obj_player_npc.xstart; |
| 270 |
break; |
| 271 |
case 23: |
| 272 |
cutscene_wait(0.5); |
| 273 |
break; |
| 274 |
case 24: |
| 275 |
cutscene_dialogue(); |
| 276 |
with (msg) |
| 277 |
{ |
| 278 |
talker[0] = 1164; |
| 279 |
message[0] = "* Let's stop Ceroba!"; |
| 280 |
message[1] = "* After you."; |
| 281 |
prt[0] = 313; |
| 282 |
prt[1] = 328; |
| 283 |
} |
| 284 |
break; |
| 285 |
case 25: |
| 286 |
cutscene_wait(1); |
| 287 |
break; |
| 288 |
case 26: |
| 289 |
cutscene_npc_walk(1168, obj_player_npc.x, 340, 3, "y", "down"); |
| 290 |
break; |
| 291 |
case 27: |
| 292 |
cutscene_npc_walk(1164, obj_player_npc.x, obj_player_npc.y - 20, 3, "x", "down"); |
| 293 |
break; |
| 294 |
case 28: |
| 295 |
obj_pl.direction = 270; |
| 296 |
actor_follower = 1164; |
| 297 |
global.party_member = 1170; |
| 298 |
obj_hotland_roof_light_controller_follower.overlay_draw_enabled_follower = true; |
| 299 |
obj_hotland_roof_light_controller_follower.overlay_draw_alpha_follower = 1; |
| 300 |
cutscene_actor_into_follower(); |
| 301 |
obj_hotland_roof_light_controller_follower.depth = obj_pl.depth + 1; |
| 302 |
obj_martlet_follower.depth = obj_pl.depth + 2; |
| 303 |
break; |
| 304 |
case 29: |
| 305 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3); |
| 306 |
break; |
| 307 |
case 30: |
| 308 |
cutscene_camera_reset(); |
| 309 |
instance_destroy(obj_player_npc); |
| 310 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 311 |
cutscene_end(); |
| 312 |
break; |
| 313 |
} |