1 | if (instance_exists(obj_player_npc)) |
2 | active_object = 1168; |
3 | else |
4 | active_object = 1031; |
5 | if (active_object.x <= 308) |
6 | overlay_draw_enabled = true; |
7 | else |
8 | overlay_draw_enabled = false; |
9 | if (overlay_draw_enabled == true) |
10 | { |
11 | if (overlay_draw_alpha < 1) |
12 | overlay_draw_alpha += 0.05; |
13 | } |
14 | else if (overlay_draw_alpha > 0) |
15 | { |
16 | overlay_draw_alpha -= 0.05; |
17 | } |
18 | depth = active_object.depth - 5; |