| 1 | if (path_position == 1 && image_speed == 0) |
| 2 | { |
| 3 | instance_create(x, y, obj_water_splash); |
| 4 | sprite_index = spr_waterice; |
| 5 | image_speed = 0.2; |
| 6 | move = true; |
| 7 | } |
| 8 | if (move == true) |
| 9 | { |
| 10 | if (vspeed > -3) |
| 11 | vspeed -= 0.1; |
| 12 | } |